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Great job with the game! It's fun and a cool concept, and I love the little bits of story and characters. If you're open to feedback, I've got a couple of things to note after playing for a while:

  • It'd be nice to be able to see your current stats somewhere (like board size, speed, etc. but most importantly max HP).
  • I think it would be good to have a bit less randomness on the room offerings, I noticed you can get two shops offered at the same time for example, which seems pointless.

I'm also really struggling with the difficulty, which is fine if that's the idea but it is maybe worth considering. For example, credit economy early on seems very harsh. I regularly can't afford anything in the shops and end up fighting the first boss with no upgrades, which is quite challenging and feels like a real barrier to entry (for what it's worth, I haven't managed to beat the first boss yet, I don't know if there is much content beyond that).

I'd also like to ask about the 'hard' path mechanic. Does it have modifiers other than the ones it shows? I ask because I once saw -20% credits earned but items are 30% cheaper, which to my understanding would actually be a benefit. Please correct me if I'm wrong though.

Thanks again for putting it together, I'm really impressed overall, the music is another nice touch. Hope you appreciate the feedback.

Hello! Firstly, thank you for playing my game, I really appreciate it! Regarding your stats, if you press the inventory button (Tab for keyboard and mouse or the top button as well as the back button if you're playing on controller), there should be a stats button where you can look at your HP, your damage, speed, size and other statistics such as how many enemies you have defeated and how many times you have hit the ball. During production, I forgot to add hints in the tutorial for checking your inventory, so that one is on me.


Regarding the room generation, I created a pretty simple script to randomise the rooms, I was hoping to develop it more after release, so I will be working on that!


I have heard a few notes on difficulty from other players, so I will definitely be working on the difficulty for the game later on. Hopefully tweaking a few things such as rewards received and enemy difficulty should fix that issue. 

With the challenge route, a little similar to the room generation, it picks random buff and de-buff, which can sometimes cause some similar results, with the reward amount and shop price, I will probably not allow them to be in the same route at one time in the next patch.

Again, I appreciate your feedback a lot! I will be tweaking some more bugs and issues I come across just to make it a more enjoyable experience. I hope you manage to get pass the first boss in the meantime, there's more surprises waiting for you later on...

Ah okay, I'll give that a go then. Thanks and good luck with your tweaks :)