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What nearly broke you? The clock? The bugs? The moment you realized your idea was too big?


Day 1 I started with the idea for a turn based tactics game, but I as wrote more lore for the game I realised I would make a prologue to a tactics game that doesnt exist(and might not ever) and make a shoot em up bullet hell


💡 What surprised you the most? About the process, about yourself, or about game development in general?


How easy it is to overscope a project. Even when i though my scope was tiny, i still had sleepless nights


🧭 How did you navigate the 13 days? Did you plan ahead or figure it out as you went?


I honestly didnt plan anything. I just went with what I thought would work for the game


👨‍👩‍👧 Worried about the circle of family, friends, or campus? Did the people around you understand what you were building — or did you have to explain it ten times? Did their reaction push you forward or make you doubt yourself? And how did you finally handle it?


Family is always extremely supportive. My son is arguably my number 1 fan. Aria I want her to be strong and confident because i also have two daughters. 


🏁 What finally got you to submit? Pride? Stubbornness? Sheer caffeine? Be honest! 😄


I was glad i finished the game but incredibly worried how people were going to take the game. Would they understand my vision, would they have fun? Would it get trashed? You never really know until players play your game.