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Dungeon of the Fell Queen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5 | 4.000 | 4.000 |
| Jam Theme | #8 | 3.600 | 3.600 |
| Pregnancy Content | #11 | 3.600 | 3.600 |
| Overall | #11 | 3.500 | 3.500 |
| Gameplay | #12 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I'll be honest, I struggled a bit with this game but overall like the aesthetic of the game itself. It took me several minutes to discover where the sword was at the start of the game but once I found that, the rest of the game went well. Pregnancy content wise it was present and tied into the story but not much else to add on. I do like how the trio was tied into it as well and the changes in the sprite art. Gameplay I feel needs to be worked out a bit more. A lot of the enemies in the game just feel bad to fight with no reward. Bosses are challening but not unbeatible. Game is focused on story so not much else to game mechinics. As for where this game shines, it's creativity in it's setting, it's art, and the relationships between the characters. Finally the jam theme is present in collecting the gems to increase the progression of the characters, giving them both new powers and increased size. I could see some potential in this game, I feel like if the gameplay aspects were polished a bit more, this could be a great game!
- A very interesting cast and story, with great art and clear goals. The gameplay, particularly the battles, need a lot of balancing, with many of your attacks missing or randomly dealing no damage, making them drag for too long. The game has a lot of potential and I hope you continue it!
- GIB MOAR, NOW. Really, I was very upset when the game ended, because more had been teased and I wanted to see more, that's how much I enjoyed my time! This is a very competent (if somewhat mean at times) game that definitely stands out through character writing and visual design. I love my little team of scrunkly idiot misfits, I hope they are all nearly immobile by the time the full game comes out. The enemy encounters, while clearly only meant to impede, were over all quite well-designed, though it would have been better if the encounters either had a set path (BOY I LOVE WAITING LITERALLY TWO MINUTES FOR A SPIRIT TO MOVE OUT OF THE WAY) or dropped some kind of minor reward to incentivize the player to sometimes fight, at least. Definitely needs more polish, but I just know it will be something special when all is said and done!
- The character interactions in this game were phenomenal! The music was great as well, especially the title screen. While the gameplay was simple enough on a base level, I loved how (semi) balanced the combat to the game was in terms of having to strategize with the three MC to defeat even common enemies.
- The premise and story very much carry this game and I am very invested in seeing how it ends. The combat is difficult, but doable. I look forward to playing this game's completed version.
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Comments
As always peak from your works. Worldbuilding is really cool. Characthers have that spark. Lovely art. The combat feels good.
It was so good i wasn't even surprised it had to end so shortly. I'll wait dilligently for any update of this.
Aww, thanks man!I appreciate you saying so, the support means a lot <3
Ayy thanks a bunch nolles!
I do plan on having enemies drop crafting ingredients to make potions with in the next build. But giving certain items to the Queen as a pseudo-shop kind of thing is a pretty neat concept too! I'll have to play around with that idea for a bit, thanks for the suggestion!
I love your games and seeing this one...my heart imploded and I enjoyed it
Thank you! <3
I second this! Impish is always taking us to school and giving us great games that also teach us new words!
Another banger. Can't wait for more
I would vote this one, but I don't know how
Thank you!
This game deserves to be the winner and I eagerly await future updates
Kind of you to say! But I'm just glad I found the time to participate this year, I'll be happy with whatever score I get!
Absolutely fantastic character writing and art here, with challenging RPG combat that requires you to know how each of your party members operates to do well. I enjoy the metroidvania aspect a lot here, incomplete as it is. The only complaint I have is one that others share, which is that combat with normal enemies is more or less a waste of time. No real reason to linger on that with everyone else's commentary on it.
I'm excited to see how this one finishes out, once the jam period is over. Keep up the good work!
Thanks so much!
Addressing the concerns about normal enemy combats has become my biggest priority given everyone's feedback, so hopefully I'll have a fix prepared for the next non-Jam version. I appreciate the support, Morph!
I loved every second of this game. Everyone else has already said my thoughts on the enemies, so I won't reiterate them (though I would like to add another vote of support for Procrastinator Dave's potion idea), but the other thing I noticed was that the cutscene CGs of Springheel, Malady, and Scourge don't update as they grow, which I hope to see as you continue with your plans for further development. Overall though, easily my favorite of this year's jam games that I've played so far, maybe my favorite of all four. The gameplay, the lore, the characters, the art, I love all of it, and I can't wait to see what you have in store next!
Thank you so much for the kind words!
I was planning on updating their CG's as their pregnancies progress, I just ran out of time for the Jam. They will be in future uldates though!
Thanks again for the support! =)
the game was fun, though enemies are rather tedious and the final boss in the current version is a bit of a drag once he gets stuck spamming his mp drain attack, though overall entertaining and I look forward to the rest of the game
Thank you! Definitely going to retool that boss fight, and I have a few plans in place to make general combat less of a hassle.
Glad to see you were well enough to do a game for the jam.
I really enjoyed the game and the characters.
I"d love to see a full version of this game if you ever get the chance.
My only thing is I found the regular enemies tedious to fight. I did see you said they're more a obstacle/resource drain, but I definitively think they could be improved.
My suggestion would be the enemies drop monster parts so players could craft potions or something. Admittedly not the most original idea, but players would actually get something from fighting regular enemies. That and I doubt there's a shop down in the dungeon.
Keep up the good work man.
Ooh, I really like that poition idea actually, I'll definitely keeo that one in mind!
Thank ya for the kind words Dave!
I love this! The art style is just oozing with aesthetics. Super excited to see the full release!
Thank you so much!
my main issue is combat with regular enemies is more a punishment than a challenge. u usually don't get anything so what's the point of fighting regular enemies?
They're mainly there to be an obstacle/resource drain. I wanted the dungeons to be dangerous and thus be flooded with monsters, but I wanted to avoid random battles too. I was planning to have you instantly remove them if you were two levels higher, but I ran out of time to implement that mechanic. Outside of that, they can kind of serve as a metric to measure your own power against!
I'll see if I can't make the fights a bit more rewarding going forward though.
Hello, I'd like to point out right away that I'm not a fan of pregnancy and didn't immediately notice that it had such a focus. I just saw a notification that the creator of Sweet Dreams had done something else. When I read the description below, I was puzzled (and the fact that it was on RPG Maker didn't inspire confidence in me), but I decided to give it a try anyway.
I'll rate this as someone who doesn't enjoy pregnancy (or large breasts, by the way), and it's pretty good, not without its rough edges (if you get to the stone boulders in the room with a lot of them early, you won't be able to leave because the script might not be working. I fought Minotaurs and a Cryomancer for a long time, but that's not critical, as is the fact that the entire team gets equipment and not just someone specific at some point. Still, the battles were really interesting, and I even played through to the end of the beta and explored the areas that are only accessible at the end.
In conclusion, I can say that it's very good, despite my dislike of pregnancy, and the art style. The characters and combat are good at keeping things interesting (I read a bit of the mistress's lore, and it's pretty good, too, although my translator made most of the text weird, but I think I got the gist).
I wish you good luck in your future projects and in life.
Hey! It means a lot that you gave the game a shot even though you don't like the pregnancy content(or huge titties), I appreciate that!
I definitely expect that I'll need to change the Cryomancer fight a little bit. It looks like folks are having a bit of trouble there, and while I like my games to be challenging I don't want them to be frustrating.
I'm really happy to hear you like the game, best of luck to you and your future prospects as well!
I loved the art. The writing was top tier. I loved all four girls immediately. I can't wait for the full game. I do wish Malady could heal out of combat despite the game being well balanced. Dreadful omen can be used out of combat and I am not sure if it is supposed to. Over all it is a great game.
Ayy thank you so much, glad to hear you liked it!!
I'll probably let Malady's heal work out of combat in future versions, Dreadful Omen was just an oversight on my part though lol
Thanks again for the kind words, they mean a lot!