Top level stuff:
If you have a question about the brief, try to think of the spirit of the brief first.
And remember; if you make something great and want to continue working on it after the jam, there is nothing to stop you coming back and adding words after voting has finished. A lot of questions I've been asked so far could be summarized by "if your game really needs that, you can add it after the jam".
Rules Updates so Far:
- What About Title Screens? You will be able to submit the title of your game on the page itself. Your page doesn't need/shouldn't have a traditional "title screen", and if it does, it still needs to be wordless.
- What About Settings like Resolution etc? If you have a settings menu, it needs to be wordless. Keep in mind that it is unusual for a project of this scope to need complex settings like resolution changes or controller rebinding. If you do need settings, use sliders, icons, diagrams. If it's too challenging to achieve this without using words, simplify the game.
- What About Credits? You will be asked to list contributors and what they did when you submit the game. It is strongly recommended that all contributors who have an itch.io account are properly linked to the project, so that they are all eligible to vote on other people's projects. Your game's page can include credits of those who contributed (although you will also be asked to provide these as part of the submission process for adding the game to the jam)
- What About Non-Alphanumeric Symbols? Like emoji or checkboxes. These are generally fine, but try to keep it in the spirit of the jam. We want you to practice good visual communication. For example, it's okay to use arrows in a tutorial diagram, a ✅ to represent that something is completed, or a ⚠️ to represent that a guard is in an "alerted" state. However, you might also be able to find better ways of representing these things which add more character to the game.

