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Take Me Now's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #31 | 1.000 | 1.000 |
| Pregnancy Content | #32 | 1.200 | 1.200 |
| Jam Theme | #32 | 1.000 | 1.000 |
| Creativity | #32 | 1.200 | 1.200 |
| Overall | #33 | 1.100 | 1.100 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A strange, short experience. I was taking notes during my playthroughs of all jam games; I say this because I want to, verbatim, copy over my thoughts about this game as I played it. They are as follows: "???We dancing???" Keep busting a move, dev. Really wish this was some kind of pregnancy dance sim with multiple stages that get more difficult with size. As is, it's a story with some walking (and some goddamn fresh moves).
- A very short game regarding a woman who brings home a guy after a night at the club. Pregnancy content wise... pregnancy is present after the opening scene but not much else is there in that regard. Gameplay is very short, mostly story focused of going to the nightclub, dancing, returning and repeat. Creativity wise the game has a little bit of a unique art style. Theme wise though there really wasn't any sense of progression present unfortunately.
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Comments
did I just download a virus? is that it?
10/10 no notes. :)