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A jam submission

Vengeance of Anaxagor (Pain TD)View game page

Brutal tower defence where you fight hordes of knights.
Submitted by M_David (@Sir_Augenlos) — 5 days, 10 hours before the deadline
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Vengeance of Anaxagor (Pain TD)'s itch.io page

Describe the improvement that you have been working for this jam
Probably the last update. Added animations, replaced few sounds, added music(only in few places) just for test. And few other minor changes.
Almost forgot. I rewrote last bit of the tutorial.
AND sound option is now a slider!

Describe your game in one sentence
It was a game about towers when I checked last time.

What feedback are you looking for
*Did you managed to beat the first level, did anybody managed to beat the first level?
*What do you thing about music and sound effects?
*Do animation fit the towers and do they look acceptable?
*Was tutorial useful?

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Comments

Submitted(+1)

Hey! I played your game for second time. You improved it!

I am still fun of your fiction, it's just classic PC game "dark" theme :D

I beat the first level and next one and next one. Game has pretty great progression. I really like how you design unlock system.

I like animations of death, I still think you could add more simple animations on engine itself without doing pixel art to just make it more alive.

Yes, tutorial was useful. I was able to understand rules and beat levels.

Game feels much more polished and I enjoyed playing it. You got just pretty solid foundation for classic tower defense game. If you want to develop it further I feel you just need more "excitement" by more animations, particles effects and anything that could it make more juicy. 

Congratulations on your submission! Keep working!

Developer

Thank you for playing.
I am really glad to know you liked it.

it's nice to know you managed to beat the first level and beyond, people usually stuck at the first level.
Animations and such would be good but that's my weakness. Maybe I could use free assets as place holders.
I had some QoL and similar ideas but no time to implement them. Though for now I guess I'll put this project on hold.