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A jam submission

A Bee in TimeView game page

gather as much pollen as possible in an arcade bee game.
Submitted by Matissimo — 2 days, 12 hours before the deadline
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A Bee in Time's itch.io page

Results

CriteriaRankScore*Raw Score
Originality (Innovation and creative use of systems)#222.3734.333
Look (Visual fidelity, art direction, aesthetics)#252.3734.333
Playability (Gameplay and technical stability)#262.0083.667
Immersion (Usage of theme, incorporation of atmosphere)#272.1914.000
Heart (Overall love put into the game)#272.5564.667
Sound (Audio, music, sfx, cohesion between them)#281.6433.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Give a quick description of your game
you play as a bee that has to collect as much pollen as possible in a limited amount of time

Permission to use your work
YES

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Comments

Submitted(+1)

Nice game, loved the menu music, artstyle, the tutorial page before starting the actual game and the pages whether you gathered enough honey. Maybe mention in the tutorial page that  colliding with the blue balls makes you lose honey. However the text was longer than the window and therefore it got cut off on the right.  Listening to the buzzing sounds all the time was a bit disturbing, so I turned it down a little.

Developer(+1)

Thank you for your feedback!

I've not been able to replicate the problem where the text is longer than the window. Maybe it appears like text got cut off, because the text get's close to the right edge in the win-screen, but all the text I want to display is being displayed.

Thanks for Playing ;) 

Submitted(+1)

What I Loved:

- Really loved the artstyle

- Love the take on the theme, being a little creature collecting pollen for their family!

- Game mechanics took a while to figure out but once I got it I was collecting pollen like a pro.

What needs improvement:

- Highscore doesn't update after playing again it stayed on the old one

- The blue balls being completely random speeds seems to be pretty bad. In my second playthrough I had most of the blue balls be jitter and flying all over the screen which made it harder. Maybe having a set amount of fast balls and a set amount of slow balls would of been better.

- The buzzing sound got annoying really fast and had to play turn down my volume a lot on my second play through.

- I didn't look too hard but I think there was a difference in points depending on which flower you got, or maybe it was random was really hard to tell. Maybe a number pop up to tell you how many you got from a flower.

- A control issue I feel would feel better is have faster turning speed when slow but when you speed up you have the slow turning speed

Extra Notes:

- Played it 3 times!

- Highscore: 1089

Developer(+1)

Thank you for your feedback!

A highscore of 1089 is really good!

I should have communicated the game mechanics in the game or on the page; right now:

-The Bee is flying around using physics (forces and torque); I was going for a similar feel to the classic game "asteroids".

-Yes the flowers do have different amounts of pollen; sunflowers have between 32 and 42, tulips have between 21 and 31, and roses have between 10 and 20

-I didn't include a highscore feature yet; the score is only for the current level

-the sound can be muted with pressing 'm' (though it doesn't carry over from 1 scene to another, yet)

-the blue balls (or raindrops) move in random directions at random speeds

Thanks for playing and for your suggestions! :)