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Too Big to Fail (And Too Small to Hit!)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #4 | 4.189 | 4.189 |
| Theme | #4 | 4.081 | 4.081 |
| Audio | #6 | 3.946 | 3.946 |
| Visual | #7 | 4.297 | 4.297 |
| Fun | #13 | 3.838 | 3.838 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
No AI
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Comments
Absolutely adorable art style! Story artwork is especially cool. And It's great how everything fits the theme with balloons/sharp things :)
The game plays and controls exceptionally well.
This is exactly the right kind of quirky and weird for me - I loved the style, visuals and theme a lot :)
I agree that shrinking was tricky - this is mostly because of me being hardwired to expect "focus"/"alt mode" in bullet hell games making you slower, Touhou-style, so there's nothing wrong with the game itself! Patterns were fun and hard, I kept retrying to improve.
Needless to say, the inflating/deflating economy and the balloon MC make perfect sense for the jam's theme.
Quite like the art of this game, have a lot charm and was fun but hard game to play. Some the attack patterns was hard to deal with and using balloon mode felt tricky to use. But despite that i still found game was fun and was addicted to keep playing trying to get better each time.
Had a good time with this, great work on it
Really aestetically pleasing, the various indie inspirations are obvious and awesome, i think this is a strong contender c:
i personally found the enemy attack patterns frustrating, our balloon man feels very floaty (lol) and it can be hard even in small form to get attacks in, and if i don't kill something it just smacks me in the back for the next 20 seconds as i can no longer do anything about it as it goes off the screen hahaha. This is obviously a skill issue, but i found this very difficult and frustrating haha
besides that this was really engaging, i think you did an amazing job, thank you for being the last game i have to rate c:
Surprising amount of content and replayability for a jam! The art is so Pizza Tower and the gameplay is weird in such a specific way that it's just bursting with creativity. The main gripe I have is that the way you take damage isn't really explained all too well, but that's easy to look past.
If you were able to take the time and rate my game as well, I'd be really grateful.
I didn’t expect to see Pizza Tower visual style in a jam haha
The game is fun, there are small parts I felt it could improve with little things, for example, the ray beams enemies, would be nice if you get a small pre read that something will appear there and shoot something that big. The enemy isn’t annoying, just can feel a little unfair the 1st time because there is a safe spot and suddenly you get a ray in the face, that isn’t bad since you have plenty of life but it can make better the flow of the expectations or the reading the screen threats better
The other thing is in the middle/end of level 3, where the enemies are behind walls, you can’t shoot them but they do, I think this is to make you deflate and be small but idk, it felt a little frustrating not being able to hit them when they do haha
Other than that, the game felt responsive and good, despite the hitbox being big, the attacks are dodgeables, the bullets are clear to see, I like the bosses, the second one could be more interesting because if you get very close to it in the center, you don’t get hit unless the rng of the spikes does but for 10 damage, I prefer to stay close and make the boss eat all my damage haha
The visuals are nice, the songs are great, just the sound of shooting could be a little more quiet, after a few minutes it felt a little strange to hear but nothing that ruins the game. Also I like that there are parts that make you be small, even if those are a few, at least make you do the action to be small
I like it’s playable with control and this was an unexpected nice experience, nice game :)
Thank you for the thorough feedback!
This is so good! The way you used shadows to give the game a "paper" effect is truly god tier. Also your sound track is freakin awesome! There is so much energy and character in this game. Masterful!
Thank you! :) My fav track for sure is Grayson Act 2 theme
I was not ready for these crazy cartoon shenanigans :o and it was awesome !
This game has tons of character, and i really like the crazy plot, cartoonish humor and Pizza tower inspired artstyle, plus this soundtrack is a total banger !
Gameplay wise the shooting feels solid,
but i wasn’t sure how to use the deflated form properly, cause if i used it to shrink to fit through gaps in patterns i would die anyway cause i move faster, and there doesn’t seem to be any i-frames during the transition so i couldn’t use it to dash out of danger either :/
That’s about my only issue with the game, the rest is absolutely top tier, and quite impressive that you’ve manage to make such a complete experience in such a short time
Congrats and well done ^^
You are my new gamemaker hero. The graphics coding everything is awe inspiring and amazing. Incredible game:)
Love the overall presentation and polish of this one! Impressive that there is a such a variety of different enemies and bullets, as well as multiple levels and powerups! If I had to give some criticism, I'd say that the shrink mechanic didn't feel like I had much incentive to use it because I didn't feel the need to speed up in exchange for less damage. But overall fun game!
Thank you for the constructive feedback!
I love it !
The graphics are incredible in how simple they are while still working so well. The animations are smooth, and the shadow you added brings so much to add some 3D from the background.
Music is really cool too !
The gameplay was implemented very well, and the game is genuinely fun overall :D
Great job !!
The level clear song is a banger. I also thought it was really awesome how you represented the controller being connected/added. I was not expecting that, and it was a really nice bit of polish. The overall presentation of the game felt very finished, and the sound design came through really well. The player bullets were actually pleasing to hear, and the little needle guys sounded hilarious. The backgrounds were detailed and colorful, but they never conflicted with what was happening on screen; really impressive for such a busy art style.
All the levels were great. The second one, particularly, had some really cool stuff going on, especially with the color changes in the background. The boss fights were also super engaging. The visuals were spot on for the art style, but the bullets themselves looked good too. The upgraded weapon pattern you get later in the 2nd level was especially nice to look at. Really impressive work from the team. The whole thing is full of personality and polish.
Good job! I really liked the sound effects and art direction. I was a little confused by some of the interactions, as it wasn’t always clear what effect things were having on the player.
Really fun game, the difficulty was well paced and the music was brilliant. 10/10 would play again
Guacamelee! vibes.
This was one hilarious experience, well done!
Thank you so much!! I actually see Guacamelee! vibes now lol (especially with first level boss lmao)
Absolute peak. This is like if Pizza Tower and Cuphead had a baby while Undertale sat on the chair and watched. Super fun and bangin soundtrack.
Thank you for the nice words!!! Making OST alongside Grayson was such a good experience (and i learned a lot too!!!). Pizza tower + cuphead is a pretty apt description too haha
what in the cuphead hell was this, very nice job!
crazy level of polish, work and care put into this. it's 10/10 for me, huge congrats!
Incredible I loved it!!!
Thank you!!!!!!
Hilarious art, great music, fun gameplay, and loads of content. Really great job.
Thank you so much!!! I love the fact that Grayson went Pizza Tower direction with this one; love whole aesthethic