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A jam submission

NeuropsycheView game page

WORDS ARE WEAPONS. DEFEAT THEIR INNER DEMONS.
Submitted by Penultimate — 10 hours, 45 minutes before the deadline
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Neuropsyche's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#133.7273.727
Audio#183.5453.545
Overall#213.6363.636
Fun#373.1363.136
Visual#423.3643.364

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
I made everything during the jam

Are you using any AI generated assets?
No AI

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Comments

Submitted

Cool game and interesting idea! I didn’t understand that the red area was the safe area on my first play, but after that, the game became much easier. It was an interesting experience in a good way :D Just one thing, for me background was too black and plain for the game’s vibe.


Submitted

I don't know if this was intentional, but I really liked how my shots were in sync with the music at the last level. I picked "Diagnosis" at the 2nd stage, and it was kinda weird playing with such slow moving projectiles. Almost felt like a reverse bullet hell. Really cool!

Submitted

This was an experience haha. Very trippy, and very good! There are so many small details here that are way greater than the sum of their parts. Also very unique bullet patterns. That was cool to see!

Submitted

Psycadelic! this is a really unique art style! and i genuinely love that kinda niche vibe so great job c:

Took me two runs cause my first run i picked up DIAGNOSIS which is, and this may be harsh, completely useless. Second run i went with GROWTH, RANDOM, and ADDICTION and those 3 worked well together and allowed me to get to the end, but i think the system feels a bit flawed. I got offered words like SHRINK, but if i'd taken them with GROWTH i would have been nerfing myself at any range since i don't really have control over what the next word to come out is. Suffice to say it appears to be an upgrade tree, but in gameplay it felt like i would have mostly liked to just have GROWTH the whole time, and the gameplay made me feel the best course of action was to pick words like GROWTH as much as possible, instead of exploring the space.

That's a long winded talk on game design tho, which is subjective, but the presentation here is genuinely so cool, i love what you've done here, great job! c:

Submitted

All patients cured

The game is very well rounded, maybe some (weird) extra sound effect when an enemy is hit but the music, enemy design, sound effects and the way you're launching words all work for the surreal experience. I really like the different word behaviours and the 3 fights are all cool with different bullet patterns which are all fun to dodge.

Thanks for sharing!

Submitted

Nice theme and atmosphere; for sure the last one was fully packed, with little to no places to run at times. HELP

2 little QoL:
- volume was a bit loud, lowered the headset volume nps, but you can look into a basic audio slider
- I had to go into a call, hit P/ESC, nothing. Died afk. So maybe a pause, I find this more important than the audio slider. 

GG WP

Developer(+1)

Thanks man!

Submitted

I really liked this game, great theme interpretation and level design with the bullets representing the different conditions! what I found by the last level is that all I focus on is dodging the bullets and just kept my finger on the mouse button constantly aiming towards the middle, enemies would die eventually. so it'd worth to consider to make the player auto-shoot, since the shooting mechanic doesn't matter that much currently. overall a great jam entry, awsome UI as well! 

Developer

thanks crodie

Submitted

All patients cured… with MIND BULLETS(words) ! “That’s telekinesis kyle”

Ok ok i couldn’t resist the joke :p

With that out of the way this was a really great game.

I really liked how each condition is represented and sets their own particular challenge, i also really liked how discrete yet very clear the hud is during gameplay segment (especially dig the boss’s health bar it reminds me of the old AVP Alien health bar, very curious how you mad this in Godot, as a Godot dev myself ^^)

It’s probably a jam time thing so it’s not reallya big issue, but this needs more words to add a tad bit more variety.

Other than that the game’s pretty solid and polished. Well done :)

Developer(+1)

I was GOING TO add more words, but I started throwing up half of the food I ate that week soooooo D:

Submitted

Oh dang :/ sorry to hear that… Knowing that it’s even more impressive what you’ve managed to achieve O_o

that certainly didn’t help but hey, health is always more important than anything so hopefully you feel better since.

Submitted

Wow you're right, the last level was quite the spectacle. Very bullet hell, but the previous level were really fun too. Took me a second to adjust my strategy since I chose Diagnosis at first, but once I figured out the trick, Diagnosis absolutely destroyed. Then in the last level I chose Addiction, which stacked really well with it.

Interesting concept and nice take on the theme. The way you portrayed the player health was a standout detail too. I also liked how each "word" choice actually changed how I approached the fights. Really cool entry. Glad I played through to the end.

Developer(+1)

Thanks man :D

Submitted

Very fun and interesting game that takes the theme to the max!! Very well done:)

Developer

Thanks!

Submitted

Really cool game, very fun boss fights and good music. A brain yelling at a giant flamethrower.png is the kinda therapy Freud would've wanted

Developer

Freud couldn't even imagine the consequences of  his actions (i.e. this game being made)

Submitted

I like the vibes of this game, I always like when the visuals are like this and the music really fits and improves the atmosphere

About the gameplay, I had fun and could clear 3 bosses on the 1st try. I kind of like how the enemy is able to push you away with their movements and picking “Diagnosis” as 1st shot was actually slow but it makes you play aggressive which makes the game more fun. I like “Addiction” and “Random” actually feels random haha

About the bosses, the hardest one was the pyromaniac, the second phase was actually hard but the 3rd boss vibes are great

I guess the only feedback that comes to my mind is that a slow down key would be nice but it can feel good as it is now

Nice short game! :)


Developer

Thanks! Really appreciate it :D

Submitted

Really loved the theming for this! While I wish it could be a bit more clear when then player takes damage I really loved the presentation overall!

Developer(+1)

I planned to add that. Kinda forgot about that cause I wasn't able to work on the game during the week AND I also got food poisoning during the weekend sooooooo :P. Thank you tho!