I believe the lag could be mitigated by adding a tiny bit of frustrum culling and, if it’s not already here, object pooling! Cool idea, well done :)
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Astral Protocol: Sea of Asteroids's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #68 | 2.300 | 2.300 |
| Presentation | #77 | 2.300 | 2.300 |
| Concept | #78 | 2.400 | 2.400 |
| Overall | #85 | 2.225 | 2.225 |
| Use of the Limitation | #91 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Hamdan Akmal
Software used
Godot, Blender
Use of the limitation
Game is based off of a myth that asteroids are very clustered and that anyone passing through the asteroid belt needs to dodge them. In this game, Player has to travel in open space while constantly dodging asteroids.
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