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A jam submission

Not Ultrakill (scrapped)View game page

uhhhhh
Submitted by fumo rin (@fumo_rin) — 2 hours, 22 minutes before the deadline
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Play game? ish

Not Ultrakill (scrapped)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#203.4763.476
Overall#383.1433.143
Visual#393.4293.429
Fun#433.0003.000
Theme#841.6191.619

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
I made everything during the jam

Are you using any AI generated assets?
No AI

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Comments

Submitted(+1)

Absolute shitpost in a good sense, glad Rin teamed up with a T-Rex, not glad she's destroying books :D

Way above my skill level, this feels harder than Lunatic, but hey, skill issue! But I don't think it's fun like that to the majority of players, maybe having lower difficulty levels could help? Continues save the day.

Music is purrfect generally and as a reference!

Submitted(+1)

Is this Not Not Ultrakill?

I mean, even at a glance it's pretty clear that the game was made with its own vision and interests so I'm not sure any feedback/critique I can provide would be relevant. Though I would say that what the game lacks in tryhard factor it more than makes up with Funny, from the unhinged (affectionate) presentation to how the scoring system actually tries to be reasonable at first (was it ketsui? I think it was ketsui...), and then just turns into absurd score inflation from the overpriced enemies near the end which require you to spam bombs and then tactically die to replenish them for optimal scoring (an idea we both had for this jam apparently lol)

Glad this exists, hope you place high

Developer (1 edit) (+1)

yea the scoring was completely broken.. i was on a 20 hour crunch on last day and just decided it is what it is when i saw it.. all the enemies were considered bosses and they inflate you score by 5% LOL. the couple of days i took it slow (very slow) came back to bite me. but sometimes thats how it be.


but on the other hand its pretty funny that the score run is just getting a good cancel for score and then genocide route with infinite bombs

Submitted(+1)

now i can say with confidence...

That i still have never played ultrakill.

In all seriousness i have absolutely no idea how one would dodge some of these patterns, there wasn't really anything to tell me how to play? and everything is mapped to the face buttons which makes it hard to enter focus mode and keep firing? and i have no idea how many bombs i have so i just kept throwing them until i died cause the enemy patterns are an absolute wall...

As an elaborate shitpost? 10/10 this is amazing. having to rate it as a game tho i have to be a bit more critical than that hahaha

This was an experience tho thank you c:

Developer(+1)

Oh yea i guess theres no explanation its just kinda implicit that youd know how to shmup, thats uhh on me, thats absolutely a mistake! theres wasd, arrowkeys and gamepad stick by default (granted i forgot to add deadzone so its way too sensitive on gamepad).

The game is still meant to be difficulit, granted some parts are not so much and others are just ridiculous. forgot to fix some timings here and there, with the worst offender (and only unplayable attack) is the last boss attack with the 3 lines, that just doesnt have good timings, so its very hard to set up even if youre expecting it. but everything in the game is possible with some routing + practice as intended. But the entire point is to blow up unsuspecting jammers for fun.

The bombs are the blue hearts on the top right (that blend very nicely in with the background as well..)

Needless to say more or less everything you posted are actual real shortcomings that i just had to move on with or forgot, but its mostly still playable within reason. perhaps some day i will mess around with the movement rebinds.

Issues aside, gg.

Submitted(+1)

I managed to get through a full run before posting this and figure out the controls through trial and error/looking at the keybinds menu (which is a great addition btw!) if my review seems more critical it may just be because  i tend to be more critical with games i can tell are of higher quality, and more experienced devs. it's easier to nitpick the small stuff. by 'more critically' i mean i can't rate it 10/10 but it's still a great submission in my book c:

Developer

ah no worry! its for the fun and its totally fine to have a critical opinion. most of the stuff you mentioned is also very reasonable. anything critical ill write down in the todo generally as long as it aligns with the designs + goals etc.

things like bad ui and missing rebinds absolutely go in the todo list though.

Submitted(+1)

I can't believe it's not Ultrakill :(

Submitted(+1)

Very nicely done. Traditional bullet hell here. The patterns and projectile volume are insane! Love the difficulty of this one. Congrats!

Submitted(+1)

is this ultrakill 

Developer

it's not ultrakill

Submitted(+1)

The game is several orders of magnitude above my skill level yet I enjoy playing it, it feels super good to play with all the perfect controls and feedbacks and overall amazing presentation, the soundtrack especially is so so good. Thanks for sharing!

Submitted(+1)

Fun and hard gameplay. It`s hard to select my character inside thousands of bullets i guess sometimes bullets hit/move through my character but i didnt die, but like a i said im not sure screen has a pure chaos during gameplay :D   

Developer(+1)

gg! glad u had fun the game fell a bit short for what i had in mind unfortunately.. but thats just how it goes. the hitboxes are a bit all over the  place, the purple pellets were kinda too big (but its mainly the player size + screen shrink i did halfway into the jam) but you are kinda meant to be able to squeeze through gaps that dont make sense granted it should be a last ditch effort.

Submitted(+1)

So far this game feels like it really recreates the way touhou spawns bullets and feels compared to a lot of others I've tried. Love the way the bullets are animated and the shot also feels really nice.

Submitted(+1)

I like this despite being bad at this kind of game or when the bullet comes fast, the best I could do was clear the game with 2 continue because I’m bad at reacting to throwing the bomb when I get hit haha, the part before the boss it’s the part I just spam the bombs xD
The 1st part of the level I could clear without losing a life after a few tries

Nice songs and I like the visuals of the characters, I think they are a little cute, and I think I can't say more aside nice game :)

Submitted(+1)

It's nice but why the screen wobble, I need to lie down

Submitted(+1)

It looks amazing, and sounds really great, but the difficulty was really brutal, I couldn't figure out what was the gimmick or idea, from the controls I thought it was a classic Touhou experience, but the bomb mechanic seemed different? Still, I enjoyed it, the bullet speed almost made me jump out of the chair though xD.

Submitted(+1)

9.2/10 cuz its not ultrakill

(+1)

But I like ultrakill :(