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(+1)

Hey, good question actually. After more digging the issue clearly seems to be some add blocker extensions that are on by defualt with Brave.

/html-callback net::ERR_BLOCKED_BY_CLIENT

(anonymous) @ htmlgame.js:1

(anonymous) @ htmlgame.js:1

Ts_Bhj7_Pxlmw.js:452 Godot Engine v4.6.stable.official.89cea1439 - https://godotengine.org

Ts_Bhj7_Pxlmw.js:452 OpenGL API OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium)) - Compatibility - Using Device: WebKit - WebKit WebGL

Ts_Bhj7_Pxlmw.js:452 Build configuration: Emscripten 4.0.20, single-threaded, no GDExtension support.

This confirms that 1) it is indeed running in compatibility mode and 2) Its being blocked by the client (my browser). Weird though, cuz ive never had this issue before. 


But the issue is totally with me and nothing to do with the efficiency of your game

Indeed O_o

I never tried Brave so i didn’t know it would have issue with WebGl games like that :/

Sorry again for the inconvenience ^^’ i guess your best bet if you still want to try it would be to try it in another browser ?

Hopefully you’ll be able to run it, regardless thanks for the useful feedback and your interest in my game :)