This was so much fun!!!! would love to see a roguelite or bullet hell continuation of this concept. i agree bite is op but it felt pretty good to chew through enemies. great job :)
Play game
BLEED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #82 | 3.116 | 3.444 |
| Audio | #91 | 2.513 | 2.778 |
| Overall | #103 | 2.730 | 3.019 |
| Art | #103 | 2.814 | 3.111 |
| Creativity | #108 | 3.015 | 3.333 |
| Polish | #112 | 2.412 | 2.667 |
| Gameplay | #115 | 2.513 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really epic vampire game! The gameplay loop is quite fun and simple and I love the polish with the well implemented sound effects and the vignette when you're about to die as well. Still some work needs to be done to make it more awesome but you definitely did a good job!
Fun lil game! Agree with others that the bite is OP but also understand things like that get overlooked in such a short deadline! I like the drawn characters and abilities, just more balancing!
TWIN !!! Another vampire entry! : D
I like the concept of being a vampire, having the blood act as draining resource that's clever! I also really like the artwork it's cute and the variety in enemy designs, but at the same time having similar armour. I also like the effect of the screen getting darker when you are low on blood.
I appreciate you having an icon showing the aim direction, however I ended up spamming the bite most of the time, I would suggest having the bite just as a healing move and not damage so there's a balance of using both actions in the move set.
The gameplay loop is pretty solid, although I would suggest increasing the difficulty more per rounds, and giving the enemy types more attacks, as well as attack animations but understandable given the time limit this was made in.
Good effort all round though! Well Done! : )
Thanks for playing! Glad you liked the concept and the art, and nice to see another vampire game 😄
Good call on the bite, I can see how it ends up being spammed. Making it more of a healing-focused move is a really interesting idea.
Also agree on the difficulty and enemy variety, I didn’t have enough time to push that further during the jam. Appreciate the detailed feedback!
Game could be better balanced if you used state machines and cooldowns to establish the special move that life-steals (biting), was initially unaware of the bite and saw the deficit of hp gain to kill rate. Otherwise it was a good game, just could use more game balance in the design front.
I liked the idea of being a vampire and everything costing blood. I found that you could just spam space (bite) and left click (shoot) to be invincible and kill enemies quickly. The bite making you practically invincible was a bit overpowered.


Leave a comment
Log in with itch.io to leave a comment.