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Astral Protocol: Sea of Asteroids's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #68 | 2.300 | 2.300 |
| Presentation | #77 | 2.300 | 2.300 |
| Concept | #78 | 2.400 | 2.400 |
| Overall | #85 | 2.225 | 2.225 |
| Use of the Limitation | #91 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Hamdan Akmal
Software used
Godot, Blender
Use of the limitation
Game is based off of a myth that asteroids are very clustered and that anyone passing through the asteroid belt needs to dodge them. In this game, Player has to travel in open space while constantly dodging asteroids.
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Comments
I believe the lag could be mitigated by adding a tiny bit of frustrum culling and, if it’s not already here, object pooling! Cool idea, well done :)
Thankyou for the suggestion, i will try to optimize the game!
I think the number of asteroids crashed my browser.
Oh lol, i have uploaded an exe file, it is slightly better optimized. Try downloading it.
Apart from the lag, I think it's a well-thought-out concept.
Thank you, the lag is due to the browser most likely. I will upload an exe version of the game tomorrow. But i will check for optimization.
Interesting and fun, if a bit laggy
swooshing through space is satisfying :)
though I thought the game was broken when I hit an asteroid and couldn't move anymore, now that I closed it I see that it was an intended effect
Thankyou, yup the lag might be due to browser, i will be uploading exe file tomorrow but I will take a look though.