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(1 edit) (+2)

While this one definitely has some noticeable cracks showing, the conceptual foundation is strong enough that I still enjoyed powering through the annoyances. Probably helps that I'm a sucker for deck-builders. If it's not to much trouble to make a Android-specific change, I might consider making cards require two taps to use, since a), it can be easy to fat-finger the wrong card at times, and b), single-tap could bring up the information about what a given card does. Your foresight in including the Cheat sponsorship was very wise, although even with it I still managed to lose twice. I think making it clearer what the win/lose condition is would probably help. (Also, I never really figured out what the Origin choice did?) Also, a Hide UI function would help to occasionally get a better view of the MC. Overall, really good, even despite the flaws - which, themselves seem pretty damn understandable for a project like this being attempted on this kind of a time scale. I'd be super excited to see a post-jam update - or for that matter, whatever it is you got cooking up next.