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Space Contractor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #83 | 3.091 | 3.625 |
| Audio | #99 | 2.452 | 2.875 |
| Gameplay | #100 | 2.665 | 3.125 |
| Polish | #107 | 2.452 | 2.875 |
| Overall | #112 | 2.665 | 3.125 |
| Art | #124 | 2.558 | 3.000 |
| Creativity | #126 | 2.772 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh wow, this is very nice game! You found an awesome way to interpret the theme, super cool :)
You should always read the small letters, people!!! :D
Really cool game, the gameplay was pretty fun and I liked how there was an actual narrative, for a game made in 36 is pretty good, although the audio was a bit to loud at times.
Pretty cool game! The mechanics are pretty deep and I love that you leaned a bit to the narrative side as well. I love the polish, art, and the game overall though a bit more polish and feedback on some aspects could be added to make it better! Otherwise, good job!!
Very cool concept! It was interesting trying to figure out if it was more efficient to repair the ship using the enemy drops and pay for ammo and enemy disposal or repair at the shop and pay for materials and labor. I think the school upgrades could be explained better, and was disappointed maxing out the craft skill didn't bring labor costs to 0. Also I noticed the game has a "days used" statistic at the end but didn't see an option to buy the pilot license early and get a better time. The dialogue works great and really sells the setting and "late stage capitalism in space" theme. Good job!