NEW UPDATE (13)
UPDATE SUMMARY
- This update primarily focusses on clarifying rules in the rulebook (especially as it applies to multiplayer games).
- The covers of the spellbooks have been redesigned.
DETAILED UPDATE
Rulebook - Game Setup
- The different methods of play have been explained much better.
Rulebook - Encounters
- Made a big section outlining rules for multiplayer such as: how to form and split a party, how to handle encounters, and how to take a turn in a party with multiple players.
Rulebook - Skill Tests & Followers
- Parties with multiple players has been addressed
Rulebook - Magic
- Enchantment types as they apply to weapons vs clothing has been explicitly defined under the Enchantments section.
- The Poison potion has been changed to an Antidote potion for curing the poison trait T
- he way potions function has been changed to be more explicit. Examples are also provided to help guide players on how they can use potions.
Rulebook - Combat
- Rules for Player vs Player combat have been added
- The way resting works with parties that have multiple player characters has been clarified
Rulebook - Travel
- Slightly expanded the section titled Interacting with Dwellings
- A small section mentioning dead ends in dungeons has been added The section on Dungeon Rooms has been formatted and explained better
- Updated the mount section so it’s up to date with the way mounts on the travel cards are phrased
- The way traps and disarming them works has been expanded and clarified better.
- The way movement works with parties that have multiple player characters has been clarified
Spellbooks
- Redesigned the front covers of all of the spellbooks to be more in line with the front covers of the other books (see example of the arcane spellbook below). I have a feeling I may return to redesigning these, but I think my vision for the spellbooks is going in the right direction.
Old Spellbook Design

New Spellbook Design
