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NEW UPDATE (13)

UPDATE SUMMARY

  • This update primarily focusses on clarifying rules in the rulebook (especially as it applies to multiplayer games). 
  • The covers of the spellbooks have been redesigned.

DETAILED UPDATE

Rulebook - Game Setup

  • The different methods of play have been explained much better. 

Rulebook - Encounters

  • Made a big section outlining rules for multiplayer such as: how to form and split a party, how to handle encounters, and how to take a turn in a party with multiple players.

Rulebook - Skill Tests & Followers

  • Parties with multiple players has been addressed

Rulebook - Magic

  • Enchantment types as they apply to weapons vs clothing has been explicitly defined under the Enchantments section. 
  • The Poison potion has been changed to an Antidote potion for curing the poison trait T
  • he way potions function has been changed to be more explicit. Examples are also provided to help guide players on how they can use potions.

Rulebook - Combat

  • Rules for Player vs Player combat have been added
  • The way resting works with parties that have multiple player characters has been clarified

Rulebook - Travel

  • Slightly expanded the section titled Interacting with Dwellings
  • A small section mentioning dead ends in dungeons has been added The section on Dungeon Rooms has been formatted and explained better 
  •  Updated the mount section so it’s up to date with the way mounts on the travel cards are phrased 
  • The way traps and disarming them works has been expanded and clarified better. 
  • The way movement works with parties that have multiple player characters has been clarified

Spellbooks

  • Redesigned the front covers of all of the spellbooks to be more in line with the front covers of the other books (see example of the arcane spellbook below). I have a feeling I may return to redesigning these, but I think my vision for the spellbooks is going in the right direction.

Old Spellbook Design


New Spellbook Design