Alright, I took a look. Definitely some fun lore and hex crawl elements, I think it's a good fit for the bundle.
Some concerns though:
It seems like there is intended to be a strong story or journaling component, but you are only prompted to journal when resting and there is no guidance on what to journal, the tables for describing hexes aren't a great fit for entire realities, and events a bit odd when they come up before you even enter the hex, and I have trouble seeing how the actions face a challenge or gaze into the abyss would come up.
I'm also not sure, when everything is action + approach, and actions and approaches are broad sweeping things, wouldn't you just always use the approach your character is best at, making the stat meaningless?
Matches a void wards strength implies it has to be the same, but I think greater than is supposed to work too?
Its confusing to have group based safety discussion in a solo game.
I will look through the book and address these concerns soon. Thank you. I have some answers on the top of my head but you bring up good points and I want to make sure I address them accurately.
Comments
Thanks so much for your submission!
Since it is a paid project and I need to look it over to make sure theres no big issues with the file/content/mechanics, could you send me a copy?
If you don't I may have to remove it as a submission just in case, sorry for any trouble.
Oh sure thing! Gimme a moment.
I added a handful of community copies - does that work? If not I can get a link to you
Yep! Thanks, I'll take a look soon!
Alright, I took a look. Definitely some fun lore and hex crawl elements, I think it's a good fit for the bundle.
Some concerns though:
It seems like there is intended to be a strong story or journaling component, but you are only prompted to journal when resting and there is no guidance on what to journal, the tables for describing hexes aren't a great fit for entire realities, and events a bit odd when they come up before you even enter the hex, and I have trouble seeing how the actions face a challenge or gaze into the abyss would come up.
I'm also not sure, when everything is action + approach, and actions and approaches are broad sweeping things, wouldn't you just always use the approach your character is best at, making the stat meaningless?
Matches a void wards strength implies it has to be the same, but I think greater than is supposed to work too?
Its confusing to have group based safety discussion in a solo game.
I will look through the book and address these concerns soon. Thank you. I have some answers on the top of my head but you bring up good points and I want to make sure I address them accurately.
Thanks! No pressure, I'm hardly the arbiter of what works in a ttrpg and it can be highly subjective.