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A jam submission

VOODOOMView game page

A platformer about cursed voodoo magic, deadly holy traps, and stitched nightmare worlds.
Submitted by Arslan
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VOODOOM's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#193.1233.200
Gameplay#232.8302.900
Visuals#312.3422.400
Polish#322.1472.200
Overall#342.4072.467
Audio#341.8541.900
Theme Implementation#392.1472.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme implementation
I used the theme through direction gameplay mechanics. The player uses needles on a voodoo doll to change movement direction, gravity, and interaction with the world. Some abilities force movement in one direction, while others reverse gravity or reveal hidden paths.

Special Object addition
The Special Object is the Needle. It is the main mechanic of the game. The player places needles into different parts of the voodoo doll to get different abilities like speed boost, gravity reverse, movement restriction, or seeing hidden blocks.

What tools and 3rd party assets did you use?
Unity 2D Photoshop

How did you use generative AI?
I used generative AI to create some of the graphics and sounds used in the game

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Comments

Submitted(+1)

I love the voodoo ability mechanic, I think it needs to have some explanation of ability and make it more stand out (I don't know there's ability until stage 3). Artstyle and animation is good, maybe need some adjustment (some object in background is pixelated). Great game!

Developer(+1)

Thank you so much for the feedback! Yeah, sadly I did not have enough time during the jam to make a proper UI and explain the abilities well. I want to continue working on VOODOOM as a full Android game with new graphics, more difficult and well-designed levels, improved mechanics, and many more new ideas and abilities. Thank you for playing and leaving such a detailed comment 馃槃

Developer

Abilities explanation:

LEFT blue eye — disables BLUE blocks/walls

RIGHT red eye — disables RED blocks/walls (Unfortunately I didn鈥檛 have enough time to add proper levels using them yet)

TOP needle — reverse gravity

LEFT/RIGHT body needles — directional dash/speed boost

BOTTOM needle — higher jump

The abilities are intentionally experimental and meant to be combined quickly during gameplay.

Thanks for playing VOODOOM and for the feedback!

Submitted(+1)

I was confused on what the abilities do

Submitted(+1)

Cool idea.  All the abilities are pretty fun, probably could use some explenation to what they exactly do (eyes?), bu nonetheless experimenting with them was fun. Nice mix of puzzles and parts requiring fast reaction.  Lvl 3 is the hardest, i couldn't figure out how to go pas the cannons (shiels doesn't seem to be enough. I was also try to lure one of these sneaky hot stones, but it seems he is more clever than me). Evreything works pretty well together, thematically and easthetically (despite it beeing ai, it takes some involvment to make it not look sloppy)

Developer

Thank you! Really glad you enjoyed the experimentation aspect. Level 3 is probably overtuned right now 馃槄 Also thanks for noticing the thematic consistency — I tried to make all the visuals feel cohesive despite the heavy AI workflow.