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Secret Agent Gungineer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.462 | 4.462 |
| Audio | #4 | 4.077 | 4.077 |
| Controls | #4 | 4.231 | 4.231 |
| Overall | #4 | 4.121 | 4.121 |
| Originality | #5 | 4.385 | 4.385 |
| Graphics | #8 | 4.462 | 4.462 |
| Fun | #34 | 3.846 | 3.846 |
| Accessibility | #39 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
Your character is trying to escape a bounty. Your bounty dictates the game's difficulty, which is controlled by your performance.
Wildcards Used
Baggage
Include an inventory system
Discord Username(s)
kobolt7
GWJ Participation Level
3
Team Size
5
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Comments
I know I am just echoing everyone else, but the grid based inventory system paired with the gun building system was just so neat. Showed me the how cool game jam games can be even with such short timeframe, so thank y'all for creating an awesome game!
Cool game and nice animations! Assembling guns was really fun, although it’s easy to run out of the magazines at some point so I guess you are not meant to have infinite runs by design.
Really great game!
great game! nun else to say
Great game! I liked the grid based inventory.
This was great, the inventory system felt really juicy!
That was awesome. The audio adds a lot and when you craft a good gun its very satisfying. I like the theme tie in as well and great use of the inventory system! I did encounter a softlock on my first run (I think from firing too fast or something?) but was having enough fun to give it a second go! The art is really great and the game feels cohesive even when giving me a chicken leg for my gun. Great work!
My first run I had bad luck with the RNG, never got any kind of gun besides the pistol. My second round I had a lot more luck though. The sound, art, and effects are really great and they all come together to make the gameplay really satisfying. I love the firing animation. I did keep running into a bug where the game seemed to freeze after firing (before my animation could reset), I was only able to keep playing by restarting the game and going through the tutorial. Even with that issue, this was a lot of fun.
I got stuck in the tutorial because I only have a track pad. I can’t click to hold, and right click to rotate. Would be nice to allow remapping, or an alternative way to rotate. Or allow me to continue to the tutorial past that rotation. I tried just skipping the rest, but then I didn’t know what to do.
Yeah, I'm very sorry about that :(
I was hoping to add a few alternative keys, because I was worried about some people being unable to play on trackpad, but didn't have time to get around to it sadly.
I really love inventory optimization games, but I always end up spending more time choosing my equipment than actually playing. Great work, and thanks for this little gem.