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Chick with Gun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| This game was intuitive and self-explanatory | #18 | 4.185 | 4.185 |
| I appreciate the game-feel (responsiveness of interactions) | #22 | 3.463 | 3.463 |
| I find this game's challenge/puzzles interesting or compelling | #25 | 3.019 | 3.019 |
| Overall | #26 | 3.312 | 3.312 |
| I would buy a longer/commercial version of this game | #28 | 2.519 | 2.519 |
| I appreciate the sound design and/or music | #29 | 3.370 | 3.370 |
| I appreciate the mood/atmosphere | #42 | 3.296 | 3.296 |
| I appreciate the art/visual style | #42 | 3.333 | 3.333 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Jam Entry Confirmation
Indie Game Clinic Collab Jam 2026
The Team
Javad: Programming, Design, Sound
Jasmin: Art
Hiamoto: Music
Other Credits
N/A
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Comments
I loved the slam down mechanic with Q, was really satisfying to use and felt great!
Very nice short game, at the end challenging, but very forgiving with all the checkpoints. I like the combination of movements/abilities you can do, for instance, you can jump on a creature, use jetpack, jump on a creature again, use jetpack, etc. Minor thing to maybe check: In a small number of occasions, I felt like I jumped on a creature, but that did not register as such, and I lost a life instead.
Great game! The game feel of the character, the surprise of the theme, and the occasional large scenery between levels (weasel selling you a gun) were all wonderful. I could see this game working well on steam if you kept the same pace of adding new weird content over time. Took me a bit to figure out that I could actually aim the gun - after I figured that out it was all over for the birds.
The checkpoints felt a little *too* forgiving in how they kept pushing me forward - however it was nice that I was able to just experience all the content in the game and not get frustrated with platforming early on
Here's a playtest!
Dear Mr. Cheese,
thank you so much for your review :) It was great fun to watch someone who isn't related to us (and therefore biased to like it) play our game! And we have to say: You handled it gracefully! Although your comment about Professor Duck doing "terrible things to snails" soundeda bit rich after "smashing the hell out of those rats". Look out for the longer version of our game -we are already working on it-and you might find out more about those ominous experiments!!!
Also, your comments helped a lot :)
Best,
Jasmin*
*aka mean_bird
*aka the one who made the art for this project
*aka Archi Inu's sister
goty, 10/10 no notes
notes: the enemies are great and intuitive, the in between level sections were great, the movement and controls for all the abilities were great, well done
Super fun! The platforming alone already felt very well tuned, but the gun somehow made it feel even better lol. I like how the gun also wasn't just a gun, but also provided some interesting platforming tech by holding you in place. And then the jetpack only added to that. And the art was really charming too. Very well done :)
This is my favourite so far! I forgot the name of the game I was playing, so when I was handed a gun in the third level I really thought things had taken a turn! The music and sound design is extremely punchy, works super well for a game like this. I love the visual style and use of colour too. Mechanics felt super smooth too, really appreciated the regular checkpoints for someone like me who sucks at platformers and hates having to replay tricky sections. Hawks started to piss me off a bit though
Very silly and funny game, starts out chill just regular jump on enemy to kill and then all of a sudden "heres a gun go crazy" which was very fun. Something about a tiny chick wreaking havoc just to get home is funny. I also liked the chicks little smug expression as they walk around. Some of the hitboxes and hurtboxes felt too big or unforgiving like my bullets should've hit that bird but I really appreciate the frequent checkpoints so you're not retreading so much which balances out that issue. Really fun!!
Hi, I'm the one who made the art for this game :) Really glad you liked our smug little friend, that means a lot from someone with such an amazing art style! We're already planning on a longer version with many more enemies and characters!
this game is amazing, its well rounded, cool mechanics, very smooth gameplay and a beautifull ending, well done
the backgounds in the tansition sections are very cool, i wish the levels themselves would be as varied, also it is a bit awkward to juggle all the controls on the keyboard
Man, impeccable vibes. Each upgrade made me laugh out loud. Appreciate the frequent checkpoints.
The only thing I’ll criticize is that the keyboard controls were a bit confusing with all the actions next to each other.
Odd choice, to make a chick jumping on creatures much more powerful than an automatic rifle. The level design could use some tuning; I felt like just going through without using any of the special abilities was the most effective, safest, and fastest way to beat it.
Overall I liked this one, I could see how this could be built out into a fun full game.
I wish I could use up arrow for jump, but it was overall pretty fun.
This one was fun to play and I really dig the art style! The ground pound and jetpack felt nice to use + it was hilarious to randomly receive an AK in a platforming game. The checkpoints are forgiving
Interesting decision to have jump tied to W and movement left and right to the arrow keys. Forces the player to use both hands.
The progress of the game is what gives you something to play. For example when i got the "Q" , i wanted to know what other power ups it contains. Does the game have an ending . I went to the nest but the game doesnt process from there.
The game feels really good but most of the time i just prefered to not kill and speedrun
I just fixed a game breaking bug having no checkpoints. Can you speedrun the game in under 7 minutes?
Sure lemme try
It took me 8 mins or so i think its good rn
I can't get past the jump near the second hedgehog, if i jump from the lower platform i can't jump high enough. and if i jump from the higher platform i bump my head and can't make the gap.
Thank you, I just fixed this platform and the checkpoints, which broke the game.
The art is adorable