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BlocAid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #4 | 4.467 | 4.467 |
| Theme | #19 | 4.133 | 4.133 |
| Overall | #32 | 3.667 | 3.667 |
| Graphics | #37 | 4.067 | 4.067 |
| Accessibility | #50 | 3.267 | 3.267 |
| Audio | #58 | 3.333 | 3.333 |
| Fun | #68 | 3.200 | 3.200 |
| Controls | #78 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
It's a game about fulfilling the "bounties" of what your community needs, while hauling a "bounty" of materials, and racking up a large "bounty" on your head ;)
Wildcards Used
Baggage
Include an inventory system
Discord Username(s)
AstralStew
GWJ Participation Level
This is our first! :D
Team Size
3
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Comments
Loved the idea and the execution of it! This game feels very polished as is! The UI is very clean, some areas that can be improved on post jam (I do hope you work on this post jam!)
- a slightly better tutorial mode
- The buttons showing up after a second was displacing the text, would like for that to not happen. (I only mention this because otherwise the UI was very clean)
Impressive stuff! looking forward to more from you!
Awesome game! Can only really repeat what's said below, but loved the cargo mechanic and overall style. Excellent job!
Cool mechanic idea, well done!
Woah, this game is so freakin cool! First off - art direction and ui are both so clean and good. Second - the inventory mechanic is kinda brilliant. I really really like how ships scan a portion of your ship for stolen cargo. That makes you play a bit of a juggling game between wanting to fill up your cargo as much as possible, but restraining yourself to save room to move stuff around in case you get scanned. I'm super impressed!
Very cool idea with the inventory system, and I love your take on the space smuggler for the theme, and the use of gravity in the cargo hold. Also very clean art direction :)
The use of the inventory theme in this is awesome. Absolutely love the art style and music and the whole idea of the inventory in general. Feels like one of those games that is tricky at first but would feel great to master. I like the kindof floaty movement personally, i think it fits the game really well. Great submission guys, congrats on the first submission to GWJ!
A really cool and unique concept! The scanning minigame and the cargo momentum really help to drive the game's immersion and atmosphere. I do wish that the left/right steering was slightly more responsive as at times it felt a bit awkward to move. But honestly, great work!
This is a cool way to incorporate inventory in the game. Being a big part of it. Loved that you can move it around by steering and dragging. Good job! :)
Damn, what a nice game! Very cool idea with the two screens, nice physics, relax mood. Played through the 10 minutes. Very nice job, love it!
This is genuinely one of the coolest and most unique concepts for a game I've ever seen, the core gameplay loop is addicting and the cargo bay mechanic is one of the coolest things I've seen. For the timespan you had to create this its insanely impressive, the only changes id make is id like a fullscreen option and the sound design was very little (which i think minimal sound design works for this game well but could still use some more). In my opinion you should definitely expand on this and make a full game out of it cause you have something great here, also if you did end up doing so i would absolutely love to make some music for the game but either way i really hope you turn this into a full game. :)
Hey everyone! We've noticed a last minute bug that slipped by - after the third delivery, the next notification will crash the game. We've worked out what is causing it, so we're making a ticket to hopefully put in a fix for it!
This crash may not happen on some browsers, which is how this slipped through, haha.
Alright, critical bug fix has been implemented! Thanks to the jam orgs for that + for those who let us know <3 Enjoy everyone