The art is great! You did a lot in a short time frame. The gameplay loop is also great. I would have preferred more uneven stats among the hunters we got to choose. Do you plan to expand on the game more post jam?
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Marked for Bounty's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #32 | 3.917 | 3.917 |
| Originality | #67 | 3.417 | 3.417 |
| Audio | #90 | 2.917 | 2.917 |
| Overall | #109 | 2.857 | 2.857 |
| Accessibility | #113 | 2.583 | 2.583 |
| Graphics | #120 | 2.833 | 2.833 |
| Controls | #141 | 2.333 | 2.333 |
| Fun | #158 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
Hunt Monster Bounties
Wildcards Used
Include a hidden ending or secret room
Discord Username(s)
@Mona
GWJ Participation Level
5
Team Size
1
Comments
The art looks very nice, especially the cover art! And I was surprised to see there was a rails/cutscene section to the game which I think is really cool idea. I think the balance could use a bit of tweaking, it felt like the risk reward for spending experience points wasn't really worth it, so ended up just using a bunch of level 0 hunters as cannon fodder until I built up enough exp to make one OP hunter, which made watching the cutscene a bit redundant. Still a really cool idea though, definitely something worth expanding on, nice submission!
Thanks for the feedback!
Def looking to pushing this further beyond the jam. Balancing was def a struggle as I was starting to run out of time. There was also supposed to be an inventory / equipment mechanic to make the losses hurt more.
Will also have to look into the rail/cutscene if there鈥檚 a way I can add a speed up/skip or make it more interactive.
I really like the concept. I also like the names of the hunters. Took me a minute to register that I couldn鈥檛 control the character. You had made it clear in the instructions for the game but I still tried to hit the direction keys. Really enjoyed the game once I figured out how gameplay worked.
Cool idea! I reached the bounty but then my character just stood there. Maybe the character realized it might be better to find a new job after seeing the monster.

The limited palette looks great. The whites and reds really pop, and the sprites look great.
I think my character was fighting their way to the hunt monster, but I ran through many rounds and never saw one. I didn't feel like I was progressing. I was missing seeing the character's stats (upgraded stats, souls currency, health).
I like this loop. The player is repeatedly fighting their way trough a horde before finding their target. It reminds me of Vampire Survivors if was fully autonomous and had quests.



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