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MonaMenagerie

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A member registered Sep 05, 2021 · View creator page →

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Thanks for trying it out!

Yea the initial stat differences didn't get balanced after iteration. But i see how stronger differences could lead to more interesting gameplay. I'm currently working on another project atm, but would love to come back to this or work on it on the side 

Thanks for the feedback!
Def looking to pushing this further beyond the jam. Balancing was def a struggle as I was starting to run out of time. There was also supposed to be an inventory / equipment mechanic to make the losses hurt more. 

Will also have to look into the rail/cutscene if there’s a way I can add a speed up/skip or make it more interactive.

Thank you!!! The phantom was really fun to design and was my favourite to do, so glad it got some recognition. 

Thank you!!
Hoping to be able to push the concept a bit more with some polish later down the line. 

Thanks for trying it out!

Yea the tutorial was a last minute push and didn’t get to add much. Def going to allow for more time and try to implement one as I go next time

This was really fun! You did amazing work on the game design. 

Very visual pleasing game. Loved just darting around with the drill just causing chaos. 

You had a fun game loop going on here. However i struggled quite a bit with the controls. With the weird camera movements i wasnt sure where i was aiming to dig and would just go down and spam click everywhere. 

This was a fun little mystery. Overall was fairly enjoyable and had lots of character. A lot of the elements were quite small and harder to read.

Thanks!!!!


yea I’ll have to dig into the loop a bit more and see what was going on with the progression. There was going to be a side quest and inventory system but had to be cut. 

*checks notes*
hmmmm yep did not test the spider boss oops. 
uhhhhh actually the hunters all have arachnophobia and freeze up yup!!

As much as a wish there was more it had a really cool early early 2000s vibe that i wanted to stick around in. The menu had a really nice polish to it that i also enjoyed.

Wow this was fun to play. I could see this being a hit as a fully developed out game. Honestly if you guys continue this game i need to know. 

This was really fun! Loved having to try and juggle the growing of crops while trying to stay alive. The only thing was it was very difficult and probably needed that last minute balancing. 

Loved the direction this game is going. The graphics have this really fun vibe to it. I noticed the wanted poster being the hand and had a giggle. 
All in all still had a fun time!

That music is awesome.
Given that this is your first jam this is really good! Would have enjoyed if there was more focus on gameplay but hey, gets me pumped to see what you 2 do next time.

Not sure if its just my end, but the game would not load and just sat on a blank screen.

This was so much fun!!! So reminiscent of the western bottle shooter game in my local arcade. Loved everything about it

thank you!

Thanks! yea they were late additions that i didnt get around to doing the dialog for.

(1 edit)

Thanks for playing! Yea i didnt even think of testing it until it was too late :((( . Though just hitting the looping toggle did the trick.

Thanks!

I originally wanted to leave a map out as to push for more exploration but yea I do see that a map would have been nice. Or a least some more landmarks or indication of where to go/where you have been. Next time def going to apply more time to map/level making 

The 2 NPCs that don’t have dialog didn’t make it before I had to publish. I also realised the music didn’t loop but realised too late and didn’t have time to push a fix. 

Didn’t even test the exe so that makes sense lol

Omg i was having a blast playing this it was so fun! Fumbling everything because i tipped over the tea jug causing numerable hazards and health violations just to end up serving a guy sweetened oat milk because it was somehow his fault.

Thank you!! The music was def a lucky find.

Haha thank you! 

This was really fun!!! Kinda wished it would just infinitely go and progressively spawn more and more enemies. 
Only thing is it really need something to have more player interaction. Would of really benefited with being able to pick powerups or something along those lines.

Love the visuals. Has some fun puzzle mechanics, feel like it took me longer than it should of to realise what the bag was for. 

Struggled a bit to understand the mechanics and what i was doing. Eventually found a rhythm but quickly realised that i only needed focus on the shield stat and click everything that wasnt a negative. 

Shows some really good promise tho! i loved the slider to mimic a lever for the brewing. 

Such a lovely game!! I found myself enjoying just jumping around and throwing things so much i had to boot it again to play the actual game. 

Took me a moment to get the hang of it but once i figured out how to progress it was really fun! 

Took me a moment to get the hang of it but once i figured out how to progress it was really fun! 

Hey im interested in the 2D artist role you have open. My portfolio can be found here monaportfolio.carrd.co and you can contact me at MonaMenagerie@outlook.com or discord on Mona#0069

Hi im Mona, im a character designer and 2D artist / game developer. Im looking to work with some people on some character designing or just any 2D art in general (NSFW ok!) you can see my portfolio at monaportfolio.carrd.co

Feel free to msg feel free to contact me at MonaMenagerie@outlook.com or Discord at Mona#0069