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Struggled a bit to understand the mechanics and what i was doing. Eventually found a rhythm but quickly realised that i only needed focus on the shield stat and click everything that wasnt a negative. 

Shows some really good promise tho! i loved the slider to mimic a lever for the brewing. 

Thanks for giving my game a try!

I also found out the defense strategy in the very late play test, as there are no pressure of "turtling" (in fact, Knight benefits greatly from turtling from their bonus)

It really shows how important play tests are. Even if the coding took 90% of the time for the jam, enough time is still need for testing out game-breaking bugs and design issues.