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Double Baboon Ninja's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Your Rating | #2 | 4.500 | 4.500 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
hey I love this game but I'm having a problem where it decides I'm using a control pad instead of a joystick, so i can't jump! If I unplug joystick and use my cd32 controller I can play the game but can i reset it to joystick control somewhere?
My joystick is a two button joystick but neither button nor "up" let's me jump.
if you are using UAE,
try setting the controllers to "gamepad" instead "joystick"
I'm using a real Amiga 1200 with pistorm32lite (emu68)
You dont hotswap the controllers ? Right ?
No I even deleted and reinstalled the game on my CF card and I start it up with 2 button joystick in the joystick port and mouse in the mouse port and yet every time i start the game it's skipping by itself through the intro as if a button is pressed, then not allowing me to jump when game starts. If I use my CD32 controller (even if I do hotswap it following the above), I can fully control the game normally. So I assume something in the game settings thinks I'm using a CD32 controller at all times.
All other games/programs behave normally.
im using a CD32 controller on real A1200 too. without problem and on A4000.
Are you using the latest version of the game V7 ?
Yes, i am using the latest version.
You misunderstand me. CD32 controller works fine. But a 1 button joystick and/or 2 button joystick does not work. is there a way to fix this please? I prefer to play with joystick if possible
Yup ill try to fix this.
Its added to the todolist
Love the graphics and gameplay mechanics. Keep up the good work!
Just imagine rainbow islands with reacue monkey twist and dial the fun to 11!
Highly recommended, and hopefully a great amiga game classic in its final form. Keep it up!
It certainly looks the part for sure, one would have to be insane to argue against that. It is definitely the solid basis for what could be a great game. I was trying to think what the gameplay reminded me of, and a few weeks later I've realised it was this:
The toxic liquid is constantly chasing the player, and one misstep can end the player's life, even if they are high up, but there again "high" is relative as the current level of the toxic liquid chasing the player is constantly rising. I think, with attention paid to core gameplay balancing, this could definitely become a classic.Oozes quality, so much to love here. The setting, characters, exemplary pixel art, animation, sound, music, gameplay - all absolutely top notch. Can only fault it for compatibility bugs (had to play under emulation as only ran on A4000/040 after disabling data cache - even then with no sound and the game ran in slow motion!) With more levels and bug fixes, has all the ingredients to make a near perfect AGA platformer, I hope so much that Dan gets the time to do it!
Absolute belter of a game. Feels like a classic arcade game from back in the day. Sweet gfx and gameplay!