Creepy and atmospheric. I was not sure what am I supposed to do as player, what was my goal. So I wondered around collecting scraps. xd. I've seen the monster once, and it was under this big cliff, unable to catch me. I'm a fan of this grafphic style, but it seems sometimes it was imposibble to tell if there is a way forward at the end of the room or just a wall, because everything was black with no reflection. But maybe it kinda added to the "gettin lost" atmosphere. Nice work. :)
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Obscurior's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #20 | 3.025 | 3.100 |
| Audio | #23 | 2.733 | 2.800 |
| Polish | #27 | 2.537 | 2.600 |
| Overall | #29 | 2.651 | 2.717 |
| Theme Implementation | #30 | 2.733 | 2.800 |
| Gameplay | #31 | 2.440 | 2.500 |
| Special Object Implementation | #31 | 2.440 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme implementation
theres a monster that constantly changes directions
Special Object addition
the player uses the needle for stuff like navigation or healing
What tools and 3rd party assets did you use?
unity, blender, audacity
How did you use generative AI?
Bug fixing


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