Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

FalsewoodView game page

Submitted by Zanz — 12 hours, 30 minutes before the deadline
Add to collection

Play game

Falsewood's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#124.3004.300
Graphics#394.0004.000
Controls#403.6003.600
Audio#423.6003.600
Overall#423.5863.586
Accessibility#563.2003.200
Originality#683.4003.400
Fun#823.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
You are given a bounty each day

GWJ Participation Level
1 and 2

Team Size
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Loved the atmosphere! The art, the creepy almost-animals, the sound effects... very immersive and slightly unnerving (in a great way). Great job!

Submitted

Has a lot of potential to be expanded into an unnerving horror game...I was paranoid that the creatures would subtly change every time I left a part of the map and returned, or that if I missed shooting the bounty creature, it would kill me if I tried to navigate away. Great atmosphere, wish there was more to it!

Submitted

Interesting idea! Great audio and art. I liked that the map is differently generated each day. The game would greatly benefit from more upgrades! Also, sometimes the creature spawns in the first scene after starting the day, so it's an instant shoot and it destroys the idea of searching for the animal. Also, I thought that the hole on the poster was an arrow and I tried to click it lol


Submitted

This game was fun, the gameplay was interesting and the theme well implemented.Good job!

Submitted

I love the feel of the words, the art and color choice was really nice. The audio also made the gameplay really satisfying. I wasn’t able to figure out what the map does, maybe this isn’t implemented yet?

Submitted

I thought the speed of the stamp for completed felt great. The shot sound was also nice and immersive. I wish I knew what the map did when it was bought, and to get more audio feedback on what is clickable vs not. This felt like a slow methodical walk through the woods which I think lent itself well to the story. Nice work! It might have been nice if there was some kind of pressure. You mentioned a story reason why you needed to cover the bounties. Maybe they could spread the longer it takes you? Or they are also chasing you.

Submitted

Cool premise (:

I do wish I could move around a little bit faster, maybe with the arrow keys too?