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(2 edits) (+1)

Music was cool, frog is cute. Like others have said, the jump-power mechanic could use some feedback as could the switches. (maybe im dumb though)
I am probably not the best to judge, not being a big fan of  these kinds of platformers specifically but the levels really could make better use of the  'aiming the jump' idea...

Personally I think I would also enjoy this more if it was more 'casual' in every respect (purely speaking to my tastes): more of a 'flappy birds meets sonic concept'  maybe and I would also drop the combat entirely.. focus on 'being a frog'  at high speed with the aimed jump..  Interesting idea though!
(idk why my review posted 3 times lol)