Music was cool, frog is cute. Like others have said, the jump-power mechanic could use some feedback as could the switches. (maybe im dumb though)
I am probably not the best to judge, not being a big fan of these kinds of platformers specifically but the levels really could make better use of the 'aiming the jump' idea...
Personally I think I would also enjoy this more if it was more 'casual' in every respect (purely speaking to my tastes): more of a 'flappy birds meets sonic concept' maybe and I would also drop the combat entirely.. focus on 'being a frog' at high speed with the aimed jump.. Interesting idea though!
(idk why my review posted 3 times lol)