The cargo weight mechanic is very cool. I did exactly what Karmarkel did - got greedy and got stuck haha. I think having to revisit your "base" to drop of cargo in batches (and to refill your O2) was neat as well. Some sounds would add a lot to the loop, but overall very fun and original game!
Play game
Tesoros del Abismo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #139 | 2.404 | 3.400 |
| Controls | #153 | 2.121 | 3.000 |
| Fun | #162 | 1.838 | 2.600 |
| Accessibility | #165 | 1.838 | 2.600 |
| Theme | #168 | 1.980 | 2.800 |
| Overall | #171 | 1.778 | 2.514 |
| Graphics | #183 | 1.556 | 2.200 |
| Audio | #194 | 0.707 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Theme Interpretation
It relates to the fact that, since the theme is loot, my game consists of collecting loot lost at the bottom of the sea.
Wildcards Used
Baggage
Include an inventory system
GWJ Participation Level
0
Team Size
1





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