This was great! The last level took me a bit, but I finally got it. The style was fun, something about the animation and sound reminded me of Yoshi's Island. Nicely done
JeanLucCanard
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Instead of going through the Strait of Magellan I tried to go around the continent completely, keeping south of Tierra del Fuego, buuuut that didn't go so great. I see now you were telling the player to avoid the area completely.
I think this was mainly my fault. But maybe adding a warning to that whole area on the map and/or framing the map so you didn't have to visually circumnavigate it would have helped (not having Tahiti to the west of S. America but to the east of Australia).
I like the artistic choice of making it look like a collage, and I still had fun playing.
Why aren't all these people running from the park?!
Just kidding - this was great, I had a lot of fun playing. The last guy I was searching for for almost a whole minute, and still didn't find him. I think I got 22 before time ran out. Loved the variety of characters. I found myself repeating things in my head like "yellow pants, crazy sunglasses, cat on head."
Thanks! Yea, we were wondering if people would write down the description. You could do that and translate it into the stickers in the second section (or skip the drawing entirely), but we're glad most people seem to try the drawing. It's usually ridiculous and fun to see the progression, haha.
The escalating rounds of difficulty would be a good 2.0 of the game for sure. Glad you had fun!
I think it's smart balancing the need to get cargo with it also dragging you down - especially paired with depleting oxygen. I think 2 things could help:
- When you're fully loaded with cargo have the player still be able to go up, but very, very slowly. It seemed like I was doomed if I filled it to 80%
-It took me a while to find the boat to be able to unload the cargo because it was hidden behind the HUD element for life/oxygen/cargo. Maybe moving that to the middle would help.
I had fun though - got a 7.6/10.
Loved it! Great theme, the demon made me chuckle, and the artwork was cute. It left me wanting more; I could see multiple stages for this, with an imposed time limit.
I had the thought that the Q action could be "hypnotize" while the E action could be "bewitch" or something, just to help differentiate them a little. But it wasn't too confusing.
Great job!
I had a lot of fun with this. I used the fool's dice a lot when I got them, though you lose the tension of busting when you play with those. The spike between Muddy Harry and The Hang Man felt sharp, but that may be because the latter kept getting triple ones.
Also, I'm not sure why I couldn't progress sometimes - I assumed it was because my wanted level wasn't high enough, but I didn't see where that limit was. I may have missed it or the explanation.
Despite those things, I really like it and probably spent the most time playing this. Nicely done, especially with just two people!
