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Digestive Dangers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #23 | 1.871 | 3.500 |
| Theme | #25 | 1.604 | 3.000 |
| Originality | #25 | 1.871 | 3.500 |
| Overall | #25 | 1.550 | 2.900 |
| Sound | #25 | 1.069 | 2.000 |
| Gameplay | #26 | 1.336 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice shader! Reminds me of mine :P looks like we had a similar idea, that鈥檚 so nice! I also like the repair mechanic, it adds a bit of flavour and variation to the whole adventure. Controlling the submarine from a little window gets a bit uncomfortable at times but I think you handled it well - maybe in a future build (if you expand it) you could lock the camera to the screen at a more generous angle. All in all an inspired entry, I liked the space horror element!
Thanks! I'm glad you enjoyed it! I did plan to lock the camera and my current build has that, however that build also has some new features so I can't push it during the jam
Screenshots look great! any chance of a build you can play in the browser?
It's unfortunately not possible with the shader. For context the shader utilizes the "hint_normal_roughness_texture" to calculate the edge notmal to handle the highlights. That is unfortunately not available in web builds. There also isn't a functional alternative for me to use. I did look into it again this morning. Normally we do web exports. I think there are only 3 games on our profile that don't have web exports.
You are welcome to download and play in a vm if you're nervous. It's what I've done in the past if someones itch profile looks sketch.