Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

CeresView game page

Dwarf planet farming strategy
Add to collection

Play game

Ceres's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#203.5833.583
Controls#363.6673.667
Graphics#394.0004.000
Originality#443.6673.667
Overall#623.3693.369
Audio#803.0003.000
Fun#823.0003.000
Theme#1282.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.2

Theme Interpretation
You flee bounty hunters looking for you, and you have to appease the god of harvest, Ceres, to survive

Wildcards Used

Baggage

Include an inventory system

GWJ Participation Level
1

Team Size
5

Leave a comment

Log in with itch.io to leave a comment.

Comments

I'd like for the plants to tell me what they do. That's a good post-jam QoL addition.    Pretty good loop though.  I want to know what's on the TV in space!

Submitted(+1)

Love the art and alien plants!  The title screen, color and music are cohesive and create a nice mood.  I think I was able to figure out how to play just by clicking around, so it was fairly intuitive, but not positive if I was missing something or parts weren't finished.  It wasn't clear what the plants did once they were fully grown...

Couple other minor things: credits look unfinished, music looping isn't working on web build (we had the same problem in our game, it can be fixed by connecting finished signal to a function that restarts the player)

Submitted

Loved the design of the plants! Alien looking but still enough similarity to look like typical flora. My only issue is that the bounty hunter attack sound effect was really loud (especially by comparison to the rest of the sounds) and seemed a bit too distorted. But really cool concept though!

Submitted

Lovely game. Was mesmerized by the art style and the different plants. I played it and was invested for like 10 minutes and keep wanted to discover new plants. Sadly, the lack of clarity (Plants HP, did they did something that night, etc) and lack of a objective started to appear. Keep me update if you keep on working on it after the jam, I'll play it with pleasure!

Art style is very appealing and I love the way you guys implemented the need to strategize and reduce risk on your plants being yoinked out of existence.

Submitted

Very appealing art style you've gone with here. And it's not just pretty since the plants are all distinct and communicate their level clearly without needing extra UI. However, what wasn't very clear to me was the end goal of my efforts. I went 7 or 8 nights planting and watering but wasn't sure what the next step was nor which plants needed the most protection. It is very possible I missed some harvesting mechanic (I did notice what looked like a crafting menu inside the house), so my apologies if that's the case!

I did really enjoy playing though. The gameplay loop is intriguing and I think warrants more exploration.Nice work :)

Submitted

Art style is so good! But the house just looks out of place, I think some sort of sci-fi building would definitely look better. It seems there's some sort of crafting system in the game, but I wasn't able to use it as the house overlay closed every time I tried to interact with it. Also, I think the plants should have some sort of HP bar.

Submitted

I love the mix of cozy farming game in a sci fi setting. The art and storytelling were really nice. I鈥檓 not sure if I was good at it or not, I didn鈥檛 really ever settle on any kind of strategy besides just making sure to use all of the items I was given and hoping the bounty hunters didn鈥檛 destroy my plants lol, but I may have been missing some things! Either way it was fun to play.