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Hi! First of all, thank you for your feedback. I really appreciate it. Initially, we wanted to create a game with a stress factor (like Good pizza, great pizza). During the game's development, we ran into a few small hiccups, and out of fairness to all the game jam participants, we decided not to exceed the time limit to fix them. 

In short, the idea of the game was to emulate some of the dynamics of some cooking games I've played, and it also needed to include a stress factor. (For time reasons, due to the hiccups, and to make the demo less demanding), we preferred not to expand it too much. 

As for the random placement of items, that's intentional. In the larger game, it's the player's job to be organized so they can deliver everything correctly. When we finish the refinements, we'll adjust the placement of objects exclusively in the work area. 

If you've encountered issues with chopping, cooking, or delivering, unfortunately, that's normal. We were supposed to fix it, but that infamous glitch didn't work... I hope you enjoyed the game concept and that you finished the game. 

We will keep in mind your advice and the references you gave us.

Thank you again for your feedback.