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The UX/UI of this game was great, very responsive. Unfortunately I just couldn't figure out what to do. I kept thinking I was on the right track, but nothing seemed to work. Perhaps to help out, you could tell the player when they failed what worked and what didn't? Or the person could react to each card at a time?

Anyways, I couldn't get past the first puzzle, but the visual execution was very clean. Here's a playtest