Fun game and a really fun concept - I was a little bummed when level one ended and then got a moment of delight to know that there are more levels and it keeps getting more challenging. Putting the bounty poster back together was definitely the most challenging for me, I got to level 7 and then had to put slow mode on. Nice job!
Play game
Wanted's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #8 | 4.333 | 4.333 |
| Controls | #29 | 3.800 | 3.800 |
| Overall | #31 | 3.667 | 3.667 |
| Accessibility | #44 | 3.333 | 3.333 |
| Originality | #50 | 3.600 | 3.600 |
| Fun | #51 | 3.400 | 3.400 |
| Graphics | #53 | 3.867 | 3.867 |
| Audio | #58 | 3.333 | 3.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
You catch bandits, collecting bounty.
Discord Username(s)
PhindieGames
GWJ Participation Level
10+ but all years ago
Team Size
1
Comments
Simple, fun and entertaining. Having difficulty increase was the perfect decision to apply the skills before and see how far someone can come. Good job! :)
Fun minigames. At 8+ I could only do a few more on slow. It was fun even when I had to redo over and over. Thought the platformer was a nice reward for all the times I had to retry the wanted poster. I like the little animations, like the eyes when hovering over start, the tearing up the poster. It's cute. It's fun. It gets ragefully difficult.
Loved it, nice Wario Ware inspiration, would have loved more mini-games but the idea to just increase the difficulty is a nice workaround for a solo work, very nice job !
Loved the 8bit art ! The 3 microgames are pretty simple, perfect for the first run, and then the ramping up difficulty brings replayability π that was fun
Kind of reminds me of a party game, fun, quick little mini games. Had fun with it but did run into the bug you talked about on the page. I enjoyed it, good job!
I like the chase music and the minigames I have to do to catch the criminal. One of the icon minigame variants reminds me of "Find Luigi" from Mario 64 DS. Animations are nice, and it's incredible that you accomplished all this as a solo dev. Fantastic work
Thanks for this game. The concept is simple but really effective, and the difficulty scaling is handled very cleverly, especially in βFind Himβ. The minimalist visuals also fit the gameplay perfectly.
Very fun minigames! and the escalation concept is great too, a good ramp in difficulty. I did however run into a bug, after failing the wanted poster a few times, the pieces stopped showing up. But other than that I had a blast
Thanks for letting me know! I'll look into that. It never happened to me before. Could you provide any details to help me reproduce the bug?
(this puzzles me since in principle each minigame is a separate scene which is destroyed and created each time, so it _should_ be independent of previous failures...)






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