I found the goal relatively straightforward, especially with all the neon platforms to jump on, and the big hallway in front of me. The controls felt a bit too floaty, or too overshooty: I was always wall running way more than I needed to, jumped farther than I meant to, etc. It's possible its geared where you could almost play in two ways with two paths? But I felt like I was somewhere awkwardly in the middle. I got to the end of the hallway, but gave up half way back. Nice job on all the physics work and the cohesive visuals
Here's a playtest