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A multilevel roguelike with action rpg combat is super ambitious, so kudos to you on your achievement! The controls are good provided that you use a controller (definitely feels like it was made with one in mind), my keyboard experience was not nearly as good so I'm glad you put that disclaimer at the start. I also have a few suggestions:

  • I think the coins should de-spawn when you leave the room. The reason being that the fabric stores offer an interesting tradeoff (i.e. health and damage for potential future gains). But this is completely circumvented by running back through previous rooms and filling up your coins again
  • It would be nice if different coin denominations had different visual depictions (like different colours or sizes)
  • It's interesting that the map is fully revealed at the start (most games like this unlock it as you go) but the consequence is that I end up beelining it to the upgrade rooms and then to the exit. Some kind of incentive to explore the rest of rooms would be nice

Excellent work though, glad I got to play this one!