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Bunny Dash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #33 | 3.714 | 3.714 |
| Accessibility | #93 | 2.857 | 2.857 |
| Fun | #98 | 2.857 | 2.857 |
| Overall | #105 | 2.908 | 2.908 |
| Originality | #108 | 2.929 | 2.929 |
| Controls | #118 | 2.643 | 2.643 |
| Theme | #122 | 2.714 | 2.714 |
| Graphics | #125 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2 stable
Theme Interpretation
Picking up doordash bounties for reward money
Wildcards Used
Baggage
Include an inventory system
GWJ Participation Level
2
Team Size
3
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Comments
Riding the bike was fun. The engine sound is pretty juicy. Drifting is really fun too. Overall, the driving reminds me of N64 Mario Kart. Nice music too. It's perfect driving music.
I appreciate that the road leads up the mountain. Even though I never used it for a delivery, it's nice to see the town's layout from above.
Really brought me back to my GTA3 days, especially with those mission auras. Controls felt pretty good!
Feels pretty good for a jam
I can sense the Crazy Taxi vibes of this one. I can see the game growing with more features, like the food getting damage with violent movements or riding over buildings. The music is also wonderful.
Driving and listening to this music was hypnotizing. Good job! :)
music is crazy
I really like the player character and the bike. If you got the drifting to feel smoother (maybe mario kart like?) could be super fun. cool game :)
I can see the vision with this one.
I like the concept, but navigating back to pick up another order after completing one feels a little rough.
The way the course is set up it feels like there a lot of tight hidden corridors.
This would benefit a lot from a mini map or additional GPS sort of system, although the arrow does help a lot, I still found my self blowing past objectives.
The controls felt a little unintuitive, but were easy enough to pick up for play testing purposes.
Celebrate:
okay first off music is a banger. It makes up for a lot of technical issues I saw. I liked all the dopamine sounds when you hit goal a delivery. The model was nicely made too. turned like expected when it moved.
Improvement:
I think controls are very very unintuitive. Why not just WASD or allow player access to adjust those controls. I think arrows were weird with gas button for me on my keyboard placement. I think a mouse for left click gas and right click here would been sufficient. Then allow camera turn based on global mouse position to look around. That made it really janky to like look where I was going. Overall great audio but controls really made it weird for me to try to play this one.
Continue polish: I think you could benefit a lot with some 2d textuurues of little smoke coming out of the bike. Some buildings like even just 1-2 repeated wouldve been nice here. Some other vehicles for like spawning and getting in the way as well.