Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really liked the art on this one! There were a lot of game feel things I thought could use some improvement though. Most of it is general platforming feel, like coyote time, variable jump height, and a floatier camera so jumping around isn't quite so disorienting. A lot of platforms were also placed at really exact heights, making it easy to miss them when I thought I had jumped as high as I could, so I assumed I needed another upgrade before I could reach them. The bubble animation for the attack also extends significantly past the actual hitbox of the attack, making it unclear where the hitbox is and a lot more difficult to land. And I thought the screenshake on enemy death was confusing, and especially when combined with the death sound for the little fish, I kept thinking I was taking damage. I loved the varied enemy designs though, and I thought it was really clever at the start to have the plant push you into the pit where you get the jump upgrade. Great job!