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The Bees' Monarchy - RootJam 2026's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of This Year's Theme | #27 | 3.235 | 3.235 |
| Creativity/Uniqueness | #29 | 3.353 | 3.353 |
| Clarity of Rules/Mechanics | #32 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
No
Includes PnP?
Yes
Includes TTS files?
No
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Comments
Your queen idea is super cool and is backed up by artwork that I really love. Honestly I selfishly want to see even more artwork you would make, even to support this faction! The blue crafting piece idea is also amazing, I just like factions that lean into the ability to craft
Thank you !!!!!
The art is not me, I only did the mechanics of the faction and my girlfriend did the art (she's really good) so maybe at the next root jam you might see more of her work :)
She did absolutely fantastic, please let her know!!!
And your mechanics to back it up are also amazing, looking forward to next year too!
I will ! thank you so much !!!!
Neat ideas here! Having a faction that almost exclusively relies on crafting to score is difficult, but I like how you've doubled up on the crafted cards when Producing Honey to make it doubly satisfying.
If I understand correctly, the Queen can't come out before turn 3? I assume the beginning of the game looks like this:
Is that correct? It seems like a slow start to the game, and could be even slower with a bad card draw (e.g. all cards with multiple crafting symbols, poor clearing access, etc.). After that, the benefits of the Queen would really pick up and the faction is off to the races. Curious on how it's felt to start games?
Thank you a lot !
Yeah you've grasped how the first turns works. I did not really tried the faction in normal setup, but I put the installation of it in C so you can have good clearing access, but the card draw could be a problem indeed. In adset me and my friends never really had that problem since you draw more cards.
I gave the faction a better start before but it was really strong and now we feel that it is in a good space in the most recent game we made. The first two turns are a bit automatic, like the WA but with more presence on the board and more agression.
Thanks for your comment again !!!
Fair enough! Experience will always trump passive judgement. Your analogy to the Woodland Alliance makes a lot of sense. Hope you get lots of fun out of your faction!