Neat mechanic! I did find that trying to manipulate a platform with a crate on it felt a little awkward, and I also didn't really like the batter drain mechanic, and I couldn't really tell why it was there. I also felt the crates could have contrasted a bit more against the background, and the non-interactable object could have contrasted less. Currently the non-interactable desks and whatnot have so much more contrast that it's almost confusing that you can't interact with them, and vice versa for the crates. But the platforming felt really nice, I like the art and I enjoyed the puzzles. Great job :)