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Experimental Erotic Expedition Expansion

A topic by RWDE created May 22, 2026 Views: 8,374 Replies: 2
Viewing posts 1 to 3
(5 edits)

https://rwde.itch.io/e-e-e-e

A massive overhaul that changes most game mechanics. In a lot of ways it's a spiritual successor of the ero stats mod, and contains some of its changes. Generally speaking, this mod is perfect if you already have some experience in the genre, or want something... more from vanilla.

Current general scope of changes:

  • Reworked all 14 classes and their skill trees to fulfill more varied roles and have deeper gameplay - ALL of the classes now have way more options to what they can do. For example, Alchemist can now create unique provisions, and has multiple ammo types! Do note however, that it also makes classes more balanced, so enemy mods that are designed around broken vanilla gear and abilities (like seedbed pack) can become harder.
  • Reworked over 300 different gear pieces, adding a LOT more unique effects!
  • Added 3 new afflictions
  • Reworked all weapons to be significantly more transformative
  • Added new weapons for 6 classes, giving them alternate classes/skills inherited from the unfinished Advanced Classes mod
  • Reworked Crests, Suggestions, Quirks
  • Added a lot of new curio interactions, and reworked existing ones
  • Improved the general pacing of the game by changing class level thresholds, starting guild upgrades and more
  • Rebalanced around half of vanilla enemies so far- a lot of enemies are nerfed (Ratkin Technicians for example have cooldown on their build machine now) but some enemies are significantly buffed - reading what their abilities do is recommended.
  • Reworked dungeon enemy encounter difficulty distribution
  • Added around 15 new set bonuses to the game
  • Rebalanced different provisions
  • Reworked The level goals
  • Reworked the boss quest nodes
  • Rebalanced the iron maiden boss to be easier to kill early on

What this mod does NOT touch:

  • Parasites 

How can I apply translated text in this mod?

I don't really know how translations work here. I imagine you'd have to create a specific translation for this mod, or translate the modded text directly.