Hey, would you mind If I created a patch for this mod with EEEE?

RWDE
Creator of
Recent community posts
swift affliction rebalanced
What? Is that a mod? Either way, don't use other rebalance mods with this one, they will not work.
and how does EEEE leveling work
It works the same way RPG leveling/Better leveling does. It's meant to be a seperate mod. Don't use the simplified leveling option in base game as that one does not work at all.
I just read that succubus is unsupported but I did not notice any lack of working on either
I used to have a compatibility patch for it, but the mod maintainer of succubus mod told me to stop working on it, so take it up with him.
there was a option to dissable the submission exhibitionist pain and libido values
Can't really make an option like that, but you can go into mod files yourself and disable the scripting for it.
A massive overhaul that changes most game mechanics. In a lot of ways it's a spiritual successor of the ero stats mod, and contains some of its changes. Generally speaking, this mod is perfect if you already have some experience in the genre, or want something... more from vanilla.
Current general scope of changes:
- Reworked all 14 classes and their skill trees to fulfill more varied roles and have deeper gameplay - ALL of the classes now have way more options to what they can do. For example, Alchemist can now create unique provisions, and has multiple ammo types! Do note however, that it also makes classes more balanced, so enemy mods that are designed around broken vanilla gear and abilities (like seedbed pack) can become harder.
- Reworked over 300 different gear pieces, adding a LOT more unique effects!
- Added 3 new afflictions
- Reworked all weapons to be significantly more transformative
- Added new weapons for 6 classes, giving them alternate classes/skills inherited from the unfinished Advanced Classes mod
- Reworked Crests, Suggestions, Quirks
- Added a lot of new curio interactions, and reworked existing ones
- Improved the general pacing of the game by changing class level thresholds, starting guild upgrades and more
- Rebalanced around half of vanilla enemies so far- a lot of enemies are nerfed (Ratkin Technicians for example have cooldown on their build machine now) but some enemies are significantly buffed - reading what their abilities do is recommended.
- Reworked dungeon enemy encounter difficulty distribution
- Added around 15 new set bonuses to the game
- Rebalanced different provisions
- Reworked The level goals
- Reworked the boss quest nodes
- Rebalanced the iron maiden boss to be easier to kill early on
What this mod does NOT touch:
- Parasites
