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A jam submission

Speechless in SeattleView game page

A cozy card puzzler where the cards speak for you
Submitted by etpr, mklevin — 57 minutes, 13 seconds before the deadline
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Speechless in Seattle's itch.io page

Results

CriteriaRankScore*Raw Score
I appreciate the game-feel (responsiveness of interactions)#363.1233.275
I appreciate the art/visual style#383.4563.625
I appreciate the sound design and/or music#383.1463.300
I appreciate the mood/atmosphere#393.3373.500
Overall#672.5372.661
I would buy a longer/commercial version of this game#771.5731.650
I find this game's challenge/puzzles interesting or compelling#821.6691.750
This game was intuitive and self-explanatory#911.4541.525

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Jam Entry Confirmation
Indie Game Clinic COLLAB JAM '26

The Team
etpr - Programming, SFX

Giancarlo Hernandez - Graphic Design

Ji Yun Kim - Programming, Playtesting

jyk - Programming

mklevin - Programming, Music

Other Credits
Bike and Car Passing in Rain.wav by RoofDog -- https://freesound.org/s/79865/ -- License: Creative Commons 0​

Rain on Car Hood.wav by RoofDog -- https://freesound.org/s/79872/ -- License: Creative Commons 0​

sigh.wav by Reitanna -- https://freesound.org/s/241509/ -- License: Creative Commons 0​

sigh2.wav by Reitanna -- https://freesound.org/s/241490/ -- License: Creative Commons 0​

sigh3.wav by Reitanna -- https://freesound.org/s/241488/ -- License: Creative Commons 0​

Plastic deck shuffle ​by SilverDubloons -- https://freesound.org/people/SilverDubloons/packs/43993/​ -- License: Creative Commons 0​

Pick up cards ​by SilverDubloons --https://freesound.org/people/SilverDubloons/packs/43991/​ -- License: Creative Commons 0​

Dropping Cards by SilverDubloons -- https://freesound.org/people/SilverDubloons/packs/43990/​ -- License: Creative Commons 0​

Game Bonus 03 by Universfield​​ -- https://pixabay.com/sound-effects/technology-game-bonus-03-487857/​ -- License: Pixabay Content License​

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Comments

Submitted

Good atmosphere, sounds, art and music. The interaction with cards feel satisfying. I like the idea, But the card puzzle itself did not make any sense to me. I brute forced the first two soluitions, but didn't see a pattern there which I can apply further.

Submitted

Very clean UI and artstyle! Same with the icons on the cards themselves, nice visual design!
I was also pretty confused when it came to gameplay though, it didn't feel super clear or intuitive as to why my combination of cards were incorrect.

Also like the touch of keeping everything mostly black and white so playing the coloured cards have more impact!

Submitted

I think with a proper tutorial this could make for an interesting game, the idea seems intriguing! Unfortunately I just couldn't figure out how to play, the puzzle wasn't intuitive at all. 

Submitted

I realized after watching the IGC live stream, the ui element placement in my browser is off, making the game less intuitive. I tried changing window size and couldn't get the layout to work right. 

I do like the concept of using the pictographs to communicate.

Submitted

I really like this visually and I was looking forward to it based on the cover art and vibe. That I needed to place cards into the slots was easy to understand but once I got on the bus though I couldn't figure out what they wanted. Unfortunately I've given up after around 10 resets, I think if the game had given some feedback to tell me if any of my choices had been correct it could have been helpful / less feeling like I'm getting nowhere.

Submitted

I like the art style, but trying to figure out what to do was really difficult. I couldnt even get past the first real interaction :( Having less cards to choose from would make this approach easier.

Submitted

Unfortunately I didn't really get the puzzles :( I just made educated guesses until I got it right. I love the art though, and I thought moving around the cards felt really good! (nice touch to have them rotate slightly depending on the directing the mouse is moving) The music and SFX were great too.

Submitted

The UX/UI of this game was great, very responsive. Unfortunately I just couldn't figure out what to do. I kept thinking I was on the right track, but nothing seemed to work. Perhaps to help out, you could tell the player when they failed what worked and what didn't? Or the person could react to each card at a time?

Anyways, I couldn't get past the first puzzle, but the visual execution was very clean. Here's a playtest

Submitted

I didn’t really understand what the cards were trying to communicate, and gave up after a few puzzles. But the vibe is nice and I would have liked to play some more!

Submitted

Really nice! I adore this kind of approach to a wordless jam. I managed to get the "yellow" ending, I couldn't find more end states than yellow and blue, but I like the trial and error aspect of the game and I like that you kinda build a better understanding over time. The card icons are also a little ambiguous (I first assumed that the green face card meant "good" and now I know better!) and I think that kinda strengthens the game. If it were too straightforward it'd play out kinda matter-of-factly but this way it feels more like a struggle to make a connection.

Submitted

I like the aesthetics on this one, and I think I kinda get the idea, but I might be too dumb for this one. I couldn’t get past the first question of rock and stomach, I just can’t figure out what the color cards or the hand cards do, and I tried LOTS of combinations.

Great work tho!

Submitted

i think the color cards are supposed to be like punctuation, like question, statement stuff like that

Submitted

I couldn't really figure out the right combinations without trial and error but I understood the gameplay pretty clearly. I like the concept and the art!

Submitted

I really liked audio and visuals! But I coudn't figure out how to solve 3rd problem. But vibe is really nice

Submitted

Oh my goodness, it took me so long to figure this out, but I finally got it! After the first round, the rest came pretty easy. How to play the game was very intuitive, but I wouldn't say how to solve the puzzle was intuitive for me. I love the art and the concept in general, though!