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(+1)

Very cool - big fan of the limited palette (can you tell I like using them as well?), great art and great vibe. The game felt responsive and fluid, which is great for something like this. My run ended when i got pushed through the floor by one of the floating enemies though, so do be careful about that - though it's my fault for thinking I could just hide in the corner and jump as needed, haha. As mentioned yeah the text is very hard to parse, but mostly I was clicking things based on vibes though so I think visually you nailed the upgrade screen. Great work y'all!