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The Simian Celebrants (RootJam 2026)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Clarity of Rules/Mechanics | #26 | 2.889 | 2.889 |
| Use of This Year's Theme | #31 | 2.944 | 2.944 |
| Creativity/Uniqueness | #32 | 3.222 | 3.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
No
Includes PnP?
Yes
Includes TTS files?
Yes
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Comments
I agree that the artwork is really cool! Great work overall! This idea is very fun and creative, adding a wild drunken killer party to the world of Root. I'm not sure how effective the game mechanics would be for allowing your monk monkeys to score well in the games when playing alongside other factions, only game testing would let us know for sure! But reading your design idea was very refreshing to the palate!
Love your artwork!!! Your mechanics are pretty clear too, though would be cool to see if you could earn more actions somehow. Great work!
Good concept for a faction ! I think there is a little bit too much going on with 2 types of buildings, one that is double-faced, double faced tokens for grapes, double faced token for the cup... There is a lot of flips and tricks to do to score consistently.
Recruiting also seems excrutiatingly slow , you can only recruit 2 guys per turn and it costs your 2 actions. I think you best bet is to never leave your starting clearing, build 2 abbeys there and 2 vineyards in an adjacent clearing, but that's a lot of setup to do with not that many actions.
However the faction has potential, and alluring woodland critters to "party" around an everflowing cup is a great theme :)
Good concept for a faction ! I think there is a little bit too much going on with 2 types of buildings, one that is double-faced, double faced tokens for grapes, double faced token for the cup... There is a lot of flips and tricks to do to score consistently.
Recruiting also seems excrutiatingly slow , you can only recruit 2 guys per turn and it costs your 2 actions. I think you best bet is to never leave your starting clearing, build 2 abbeys there and 2 vineyards in an adjacent clearing, but that's a lot of setup to do with not that many actions.
However the faction has potential, and alluring woodland critters to "party" around an everflowing cup is a great theme :)
This is a really fun idea! It took a minute to get my head around the theme, but after reading the board, I think it works!
I was a little confused by the Goblet action called "Fill", which mentioned that the Grape tokens go back on the player board. I saw spaces for Abbeys and Vineyards, but not spot to put the Grapes? I also didn't see a way to draw cards?
Thanks! I must have left the card draw step off of the last version when I moved platforms, but can't change it now. Thank you for the note about "Fill"! I had a track on the board, but it didn't have any consequences, so I moved it to the "player area," and forgot to make that change. That's done now! Thank you for your feedback and for interacting!