Hi everyone!
I am a Game Designer/Director looking for a UE5 Blueprint Programmer and a 3D Environment Artist to team up for a potential commercial release on Steam (Enthusiasm / RevShare).
The Project: "K.U.L.T. 619" - a short, high-intensity psychological/liminal space horror game set in a terrifying office environment.
Core Mechanics:
- Spatial loops (P.T. style)
- "Weeping Angel" mechanics (mannequins that move when you are not looking)
- Stamina-based running and high-tension escape sequences from monsters
- UE5 Chaos Physics for environmental destruction (e.g., floor collapsing under the player)
My Role: Game Design, Level Design direction, Narrative, gathering assets, and overall Project Management.
Programmer Role (UE5 / Blueprints): Blueprint logic (character controller, room spawning logic, trigger events, AI for the mannequins/monsters, and stamina mechanics).
3D Artist Role: Environment modeling (office modules, doors, corridors), prop creation, and PBR texturing.
I have a clear vision, a structured plan, and a focus on high-quality visual presentation. We won't be wandering in the dark trying to figure out what to do. Since there is no initial budget, this is a great opportunity to build a highly polished, terrifying horror experience and add a strong piece to your portfolio.
If you want to make the players sweat, let's team up. Reply here or drop your Discord!
