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(+1)

The movement immediately felt very satisfying with the visual trail. I love the use of color and the general aesthetic.

The shooting felt a bit clunky, I wasn’t sure why you also had to hold right-click. At first I thought it was to keep your movement direction while aiming, but that wasn’t the case.

I also didn’t understand what the actual goal was, I just kept moving along the path and shooting what I thought were enemies (the flying “rockets”) and not hitting anything.

Then I fell off the map and restarted the game, and realized there’s this big enemey you’re supposed to follow and shoot :) So I shot off all the red armor, and then again wasn’t sure what I was supposed to do next. After another restart I finally noticed the indicators at the top for the enemy’s shields and health, and managed to kill it. I guess I would have realized this earlier if there was some visual feedback when the enemy takes health damage (like when you hit the armor).

But overall I think this is an interesting concept, and could easily be expanded with more boss phases, more powerups, and interesting level layouts.