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(+1)

Really creative faction!  I'm glad to see someone taking on the challenge of Ruins.  In games without the Vagabond or Hundreds, I completely forget they exist.  Turning destroyed buildings into more Ruins makes a lot of sense thematically, and is a great way to keep this faction engaged with the board after the original 4 Ruins are removed.  I think they'd have a really interesting gameplay loop with the terrace/Ruin interactions.

Is there a way to remove cards in the Demands columns?  From what I could see, cards get added through Serve or Beseech, but I didn't see a way for them to be removed.  That makes it seem like you could get a huge number of actions on a single turn (e.g. on turn 10, do I have 10 cards in each column from Serving, plus whatever I've Beseeched throughout the game?).  For most factions, I'd be afraid that this would overwhelm the board, but I'm actually more concerned that the Hosts won't be able to do most of these actions and suffer significant penalties.  But maybe I missed something with how the Demands are handled?

Well I'm ashamed to say that I failed to include something very important to the board which is that to take the action of one of the demands, you must discard the card from the demands. They don't stay between turns. You're right it would get untenable very quickly lmao.

I'm glad you found the ruin mechanics interesting. I find it hard to include in fan factions, with the unreliability of vagabond or hundreds being in the game, but I think this set of mechanics (them becoming your pieces in battle) is a pretty cool loop. In play testing the hundreds and vagabond still have some potent counter play, but they don't trivialise it I don't think.

(+1)

No worries about it!  I assumed that might be the case, but just wanted to confirm ;-).  Good luck in your future play testing!